My godot fork where I cause mayhem and destruction to all things good and godot.
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.github Server build github action artifact upload fix try #3. 2023-08-12 12:07:15 +02:00
core Fix infinite loop on EOF in the command line debugger 2023-08-27 12:14:55 +02:00
doc PulseAudio: Remove get_latency() caching 2023-08-27 12:14:00 +02:00
drivers GLES2: Make GPU skinning more consistent 2023-08-27 12:18:05 +02:00
editor Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
editor_modules Re-extracted class docs. 2023-08-26 22:41:21 +02:00
main Prevent double input events on gamepad when running through steam input #79706 2023-08-27 11:47:35 +02:00
misc Back-port notarytool, provisioning profile and PKG export options. 2023-08-27 12:12:20 +02:00
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servers MultiRect - Fix flushing in TextEdit 2023-08-27 11:45:09 +02:00
thirdparty Update to upstream master. 2023-08-27 11:46:51 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
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.gitignore Ported: Do not ignore x86 source code directories anywhere under thirdparty directory. - ipsoftdev 2022-12-27 22:39:13 +01:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
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CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-16 14:22:58 +01:00
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gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
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LICENSE.txt Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
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logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
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methods.py Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
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platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
scu_builders.py Improve module scu setup a bit. 2023-07-11 16:28:39 +02:00
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version.py Bump version, and set status to development. 2023-07-14 07:49:53 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.