Commit Graph

321 Commits

Author SHA1 Message Date
Hugo Locurcio
7d1abdb3db Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-11 19:18:17 +01:00
kobewi
43cb6e940a Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696a9cc1d77c0a8f4d5f31de8c7b5bc1a)
2022-12-11 19:02:12 +01:00
streq
17989ca8ef clarify [member polygons] functionality in the Polygon2D class documentation
(cherry picked from commit de66acc6243827d4b5543656ec588d841d8b7504)
2022-12-11 18:39:24 +01:00
Lyuma
6eb0adced6 Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae279848e8300431cfe925be70fa7ffd7299)
2022-12-11 18:34:17 +01:00
Rémi Verschelde
f3801032b8 Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.

(cherry picked from commit 9bb05de89fcc286a0d78bea12dc779a56c274fb0)
2022-12-11 18:33:23 +01:00
Fireflash
6656d1a33d Update AudioStreamGeneratorPlayback.xml
Fixed incorrect method description for `get_frames_available`.
According to [The AudioStreamGenerator source](https://github.com/godotengine/godot/blob/master/servers/audio/effects/audio_stream_generator.cpp#L132), the `get_frames_available` method should return the space remaining in the sample buffer.

(cherry picked from commit 7823ca13676648ae1f35b33ea18c9d699395f283)
2022-11-30 19:27:56 +01:00
voidshine
840c537d89 Fix MIDI note-on events being converted to note-off events
Update documentation with note about MIDI velocity interpretation

(cherry picked from commit f0f72b313236b3cd8793e6fe7487094d9a04694a)
2022-11-30 19:11:21 +01:00
Ev1lbl0w
608c16297e Document PopupMenu id behavior
(cherry picked from commit b8aa5ebfeb30b01db6e70ccc790624632c7273ee)
2022-11-30 18:59:45 +01:00
Hugo Locurcio
8612d803b1 Document (Omni/Spot)Light ignoring Spatial's scale property 2022-11-30 14:23:33 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
Zach Coleman
6fd82aca20 Add ProMotion Support to iOS Exports 2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf Add iOS UI Options 2022-11-13 00:50:47 +01:00
kleonc
d7ddaf619a Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
kleonc
3ee1c2b58c Docs Clarify Array.fill behavior when reference type is passed in 2022-11-13 00:48:19 +01:00
Jordan Schidlowsky
91624a7561 expose additional global enums in 3.x which are available in master 2022-11-13 00:32:18 +01:00
Michael Alexsander
b85570c541 Expose various color themes for Button 2022-11-13 00:30:18 +01:00
Micky
6ca2dc959b Rename set_indexed & get_child's params to be clearer
3.x backport of #67300 and #64463.
2022-11-13 00:27:45 +01:00
Haoyu Qiu
177d20aeef Remove leading spaces from enumerator name hints 2022-11-13 00:26:34 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
2159409dcc Moved TileMap and TileSet's docs to their module. 2022-10-09 11:47:03 +02:00
d0d2a709e8 Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore. 2022-10-09 11:45:57 +02:00
Haoyu Qiu
a1ec0dca97 Make it clear that obstacles don't affect pathfinding 2022-10-08 17:32:56 +02:00
Haoyu Qiu
4bff335622 Improve StaticBody description 2022-10-08 17:32:14 +02:00
Josh Anthony
d03711f58a update messaging for focus to be less keyboard-specific
address comments

Put back missing keyboard tags, fix language to match master's version.

match suggested commits from master
2022-10-08 17:31:36 +02:00
Hugo Locurcio
97219f5982 Document editor settings in the class reference 2022-10-08 17:28:57 +02:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
Hugo Locurcio
80fb0b5890 Document Mesh vertex color compression clamping overbright/HDR colors 2022-10-08 16:50:28 +02:00
Hugo Locurcio
e315a93f87 Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-10-08 16:34:07 +02:00
Ricardo Buring
9762395888 Document behavior of areas with concave shapes 2022-10-08 16:33:14 +02:00
kobewi
9607de4c8e Add more clarifications about Tween processing
(cherry picked from commit 038cb677cbde3adcc692296b3113398cd351f9fe)
2022-10-08 16:20:23 +02:00
Haoyu Qiu
33e7f7d411 Fix typo in CollisionObject documentation 2022-10-08 16:17:34 +02:00
93eb41c69e Ported: added options for sorting transparent objects
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
lawnjelly
d879fe8b1a Portals - clarify docs VisualInstances only
Makes it more clear in the documentation that some debugger features are expected not to show when portals are active.
2022-09-17 00:05:56 +02:00
volokh0x
c6bcb52e8f Fix typos in Dictionary.xml
(cherry picked from commit ff23defaf82f54136a7fa1ef84b9f0cacb9e2077)
2022-09-16 23:57:02 +02:00
kobewi
7f08c6820f Improve the description of follow_viewport_enabled
(cherry picked from commit 229e76429059b32edd43cd2382723d71a815f296)
2022-09-16 23:56:43 +02:00
001651fb33 Ported: Fix parameter references in Theme documentation - YuriSizov
9496254737
2022-09-16 23:55:40 +02:00
Maxim Kulkin
4237a6501f Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
kobewi
e133069bda Add Dictionary.find_key() 2022-09-16 23:20:06 +02:00
Leonardo Santagada
4673ebaf90 Mention an issue with infinite scroll on mirroring of Parallax layer
(cherry picked from commit 74df54a99e3e20d2e3378a7cf5c655a1727bb8c9)
2022-09-16 23:16:13 +02:00
BenniKane
06ddad7cd6 doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
(cherry picked from commit ed5b832a81bb7f67924282d2c3f96b8674ecbb7d)
2022-09-16 23:08:49 +02:00
kobewi
c954a6c9d7 Mention that grab_focus is more reliable deferred
(cherry picked from commit 188d5593e1f080181a6e0302b7d54416d2cd96e8)
2022-09-16 23:02:09 +02:00
Hugo Locurcio
f90d0cb9d0 Improve documentation related to audio input permissions 2022-09-16 22:50:34 +02:00
Atlinx
8e7bcc2ee0 Add missing parameters for signal in docs
(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Michael Alexsander
bce30062a5 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-09-16 22:04:23 +02:00
Yuri Sizov
211cd1e46a Remove Inspector tooltip hack that never actually worked 2022-09-16 21:57:00 +02:00
Hugo Locurcio
34cda4b11b Add a [kbd] tag for highlighting keyboard shortcuts in the editor help
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae Remove unused Create Signal Callbacks editor setting
This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00
Danil Alexeev
c7f001ccf5 Add boot splash display time setting
Implements #8867.

(cherry picked from commit dad9683d11ca174cf50d0039fb0f05fb7439984f)
2022-09-16 21:19:03 +02:00
Hugo Locurcio
73588d4a25 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
Micky
d8046a2bad Improve documentation of CanvasItem's draw logic
(cherry picked from commit 953c78eaff2fc63e18c5da66c809c7e2b7666b11)
2022-09-16 21:11:26 +02:00
kobewi
63d85fd6f5 Mention the stretching behavior of PopupPanel
(cherry picked from commit a2b088b1c1b79950212287fd4c8539a67cfcb56f)
2022-09-16 21:10:52 +02:00
Dan Boorstein
9685b90279 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'

(cherry picked from commit a7ebc6fb18bcbcf817895955eed619588b3cd8b8)
2022-09-16 21:00:47 +02:00
Marlin Watts-Woods
c0bcc87ada Added to Sprite3D Documentation
(cherry picked from commit f8f665b03e2c2b2a10ffcaf815c511cd31a70887)
2022-09-16 19:50:19 +02:00
Hugo Locurcio
1902d9e21b Improve InstancePlaceholder documentation
(cherry picked from commit 5acf30b5380d71472657fbba84cad8739a5d7c1e)
2022-09-16 19:49:55 +02:00
Marcin Nowak
a697c239b8 Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
Hugo Locurcio
dfd541f1e0 Improve documentation related to anisotropic filtering 2022-09-16 19:39:57 +02:00
Michael Alexsander
62fdf73348 Expose set/get_tab_button_icon() to scripting 2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d Fix has_filter of AnimationNode not being called in scripts 2022-09-16 19:38:38 +02:00
Yuri Sizov
494dc2f957 Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
Andy Maloney
8af0664931 Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Backport of #64344

Fixes #35272
2022-09-16 12:41:29 +02:00
Hugo Locurcio
9055ae04c3 Document run-time SceneTree debug property changes not working correctly 2022-09-16 12:39:44 +02:00
Aaron Franke
6796ecfaf2 Fix incorrect Camera3D size documentation 2022-09-16 12:38:15 +02:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
9b3714a274 Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
cee028818e Also renamed the xmls. 2022-08-29 17:22:28 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
4f9dd569b8 Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
98acdf8270 Now full screen editor plugins have the ability to hide their tab button in the top bar. 2022-08-20 17:20:34 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
0438da9841 Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
47a62e28ac
2022-08-19 03:12:32 +02:00
59f4eb55d9 Ported: Fix mouse speed not changing fast enough
- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
45c65911b5 Ported: Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
kleonc
859a38b56e Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
Hugo Locurcio
c751d9dc17 Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
Hugo Locurcio
089135783e Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00
Hugo Locurcio
a3ac9c19b6 Improve Shape2D's custom_solver_bias description 2022-08-19 02:15:46 +02:00
521934ff55 Ported from Godot4: New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
- TwistedTwigleg
8aa3c2f091
2022-08-18 18:47:30 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
170a41ca82 Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
c991043c95 Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
f423b30714 Backported from Godot4: Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00
47358bfaab Backported: add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
d1fe0ae433 Backported from Godot4: Fix blend animation to solve TRS track bug & blend order inconsistency - TokageItLab
b06d253920
2022-08-12 16:48:31 +02:00
e3918692a3 Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
653e2a550c
2022-08-12 01:34:45 +02:00
2bc7355910 Ported from Godot4: Fixes to editor subgizmos
* Fixed subgizmo editing on scaled nodes.
* Added more clarifications on the coordinate space of subgizmos.
* Given input priority to the transform gizmo over subgizmo selection.
- JFonS
d7b58ebc9c
2022-08-12 00:43:53 +02:00
4b939998a7 Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00