.. |
@GlobalScope.xml
|
Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
AABB.xml
|
Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
|
2022-08-13 18:21:54 +02:00 |
AcceptDialog.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AESContext.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimatedSprite3D.xml
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Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
AnimatedSprite.xml
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Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
|
2022-07-27 18:47:43 +02:00 |
AnimatedTexture.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
Animation.xml
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
AnimationNode.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AnimationNodeAdd2.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeAdd3.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeAnimation.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AnimationNodeBlend2.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeBlend3.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeBlendSpace1D.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeBlendSpace2D.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeBlendTree.xml
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Mention default output node name for AnimationNodeBlendTree
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2022-07-25 17:41:54 +02:00 |
AnimationNodeOneShot.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeOutput.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeStateMachine.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AnimationNodeStateMachinePlayback.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AnimationNodeStateMachineTransition.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AnimationNodeTimeScale.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeTimeSeek.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationNodeTransition.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationPlayer.xml
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Clarify seek() in relation to animation_finished
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2022-07-27 19:18:10 +02:00 |
AnimationRootNode.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationTrackEditPlugin.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AnimationTree.xml
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Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
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2022-08-09 17:40:42 +02:00 |
Area2D.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
Area.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
Array.xml
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Ported: Add search methods for pool arrays
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2022-07-27 15:44:10 +02:00 |
ArrayMesh.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AspectRatioContainer.xml
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Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
AStar2D.xml
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Updating AStar2D documentation to mention the new bidirectional paramter
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2022-07-29 09:14:07 +02:00 |
AStar.xml
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Allow AStar/AStar2D zero point weight
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2022-07-27 15:01:51 +02:00 |
AtlasTexture.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioBusLayout.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffect.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectAmplify.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectBandLimitFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectBandPassFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectCapture.xml
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added info on microphone sample format
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2022-07-28 15:08:16 +02:00 |
AudioEffectChorus.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectCompressor.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AudioEffectDelay.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectDistortion.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectEQ6.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectEQ10.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectEQ21.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectEQ.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectHighPassFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectHighShelfFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectInstance.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectLimiter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectLowPassFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectLowShelfFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectNotchFilter.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectPanner.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectPhaser.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectPitchShift.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectRecord.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectReverb.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectSpectrumAnalyzer.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectSpectrumAnalyzerInstance.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioEffectStereoEnhance.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioServer.xml
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
AudioStream.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
AudioStreamGenerator.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioStreamGeneratorPlayback.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioStreamMicrophone.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioStreamPlayback.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
AudioStreamPlaybackResampled.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
AudioStreamPlayer2D.xml
|
Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
|
2022-07-29 21:23:58 +02:00 |
AudioStreamPlayer3D.xml
|
Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
|
2022-07-29 21:23:58 +02:00 |
AudioStreamPlayer.xml
|
Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
|
2022-07-29 21:23:58 +02:00 |
AudioStreamRandomPitch.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
AudioStreamSample.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
BackBufferCopy.xml
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
BaseButton.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Basis.xml
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
BitMap.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
BitmapFont.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Bone2D.xml
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Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
BoneAttachment.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
bool.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
BoxContainer.xml
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Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
BoxShape.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Button.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ButtonGroup.xml
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Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CallbackTweener.xml
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Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
Camera2D.xml
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Backported: add viewport.get_camera_2d()
|
2022-08-12 18:29:04 +02:00 |
Camera.xml
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doc: Fixup reference to Camera
|
2022-07-29 22:39:58 +02:00 |
CanvasItem.xml
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
CanvasItemMaterial.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CanvasLayer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CanvasModulate.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CapsuleMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CapsuleShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CapsuleShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CenterContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
CharFXTransform.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CheckBox.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CheckButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CircleShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ClassDB.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
ClippedCamera.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CollisionObject2D.xml
|
Add a note about collisions in different canvases.
|
2022-07-26 12:43:04 +02:00 |
CollisionObject.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CollisionPolygon2D.xml
|
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
|
2022-07-27 18:32:54 +02:00 |
CollisionPolygon.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CollisionShape2D.xml
|
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
|
2022-07-27 18:32:54 +02:00 |
CollisionShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Color.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ColorPicker.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ColorPickerButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ColorRect.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConcavePolygonShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConcavePolygonShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConeTwistJoint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConfigFile.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConfirmationDialog.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Container.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
Control.xml
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
ConvexPolygonShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ConvexPolygonShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CPUParticles2D.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
CPUParticles.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
Crypto.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CryptoKey.xml
|
HTML5: Enable mbedTLS module for Crypto object
|
2022-07-28 11:13:39 +02:00 |
CubeMap.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CubeMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CullInstance.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Curve2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Curve3D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Curve.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CurveTexture.xml
|
Improve CurveTexture documentation
|
2022-07-28 19:21:30 +02:00 |
CylinderMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
CylinderShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
DampedSpringJoint2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Dictionary.xml
|
Add Dictionary.merge()
|
2022-07-28 14:59:15 +02:00 |
DirectionalLight.xml
|
Ported: Only show relevant properties in the DirectionalLight inspector
|
2022-07-29 17:24:47 +02:00 |
Directory.xml
|
Expose move_to_trash()
|
2022-07-27 09:04:19 +02:00 |
DTLSServer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
DynamicFont.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
DynamicFontData.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorExportPlugin.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorFileDialog.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorFileSystem.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorFileSystemDirectory.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
EditorImportPlugin.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorInspector.xml
|
Ported: Improves EditorInspector documentation - timothyqiu
|
2022-07-26 12:40:35 +02:00 |
EditorInspectorPlugin.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorInterface.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorPlugin.xml
|
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
|
2022-08-11 02:24:30 +02:00 |
EditorProperty.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
EditorResourceConversionPlugin.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorResourcePicker.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorResourcePreview.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
EditorResourcePreviewGenerator.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorSceneImporter.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorScenePostImport.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorScript.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorScriptPicker.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorSelection.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
EditorSettings.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
EditorSpatialGizmo.xml
|
Backported from Godot4: Fix secondary handles in editor gizmos
|
2022-08-12 22:21:00 +02:00 |
EditorSpatialGizmoPlugin.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
EditorSpinSlider.xml
|
Expose EditorSpinSlider.hide_slider
|
2022-07-27 19:11:34 +02:00 |
EncodedObjectAsID.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Engine.xml
|
Ported: doc: Fix a couple broken links to a moved page - akien-mga
|
2022-07-27 13:41:36 +02:00 |
Environment.xml
|
Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API.
|
2022-07-29 23:03:48 +02:00 |
Expression.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ExternalTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
File.xml
|
File: Re-add support to skip CR (\r ) in File::get_as_text
|
2022-08-02 17:58:32 +02:00 |
FileDialog.xml
|
Tweak the disabled files text color in FileDialog for readability
|
2022-07-27 23:12:42 +02:00 |
FileSystemDock.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
float.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
FlowContainer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Font.xml
|
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
|
2022-07-28 00:01:20 +02:00 |
FuncRef.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Generic6DOFJoint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Geometry.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
GeometryInstance.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
Gradient.xml
|
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
|
2022-07-27 18:12:14 +02:00 |
GradientTexture2D.xml
|
Improve CurveTexture documentation
|
2022-07-28 19:21:30 +02:00 |
GradientTexture.xml
|
Add an use_hdr property to GradientTexture to allow storing HDR colors
|
2022-08-19 02:18:16 +02:00 |
GraphEdit.xml
|
Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
|
2022-07-27 20:01:38 +02:00 |
GraphNode.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
GridContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
GrooveJoint2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HashingContext.xml
|
HTML5: Enable mbedTLS module for Crypto object
|
2022-07-28 11:13:39 +02:00 |
HBoxContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
HeightMapShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HFlowContainer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HingeJoint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HMACContext.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HScrollBar.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HSeparator.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HSlider.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HSplitContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
HTTPClient.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
HTTPRequest.xml
|
Ported: Improve documentation for HTTPRequest's timeout property - Calinou
|
2022-07-29 21:30:22 +02:00 |
Image.xml
|
Fix Image.blit_rect/blend_rect() for negative p_dest point
|
2022-07-27 09:03:55 +02:00 |
ImageTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ImmediateGeometry.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
Input.xml
|
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
|
2022-07-30 00:29:14 +02:00 |
InputEvent.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
InputEventAction.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
InputEventGesture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventJoypadButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventJoypadMotion.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventKey.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventMagnifyGesture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventMIDI.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventMouse.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventMouseButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventMouseMotion.xml
|
Ported: Input: Re-enable input accumulation disabled by error in 3.4
|
2022-07-29 20:50:00 +02:00 |
InputEventPanGesture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventScreenDrag.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventScreenTouch.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputEventWithModifiers.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InputMap.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
InstancePlaceholder.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
int.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
InterpolatedCamera.xml
|
Ported: Add process_mode property to InterpolatedCamera - saneery
|
2022-07-29 17:19:58 +02:00 |
IntervalTweener.xml
|
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
IP.xml
|
Increase the maximum number of concurrent DNS queries from 32 to 256
|
2022-07-25 17:36:02 +02:00 |
ItemList.xml
|
Document incremental search support in ItemList, PopupMenu and Tree
|
2022-07-29 11:02:14 +02:00 |
JavaClass.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
JavaClassWrapper.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
JavaScript.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
JavaScriptObject.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
JNISingleton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Joint2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Joint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
JSON.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
JSONParseResult.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
KinematicBody2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
KinematicBody.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
KinematicCollision2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
KinematicCollision.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Label3D.xml
|
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
|
2022-07-27 23:40:35 +02:00 |
Label.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
LargeTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Light2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Light.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
LightOccluder2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Line2D.xml
|
Document workarounds for 2D line and polygon antialiasing
|
2022-07-27 13:41:51 +02:00 |
LineEdit.xml
|
Ported:
|
2022-07-25 19:46:09 +02:00 |
LineShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
LinkButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Listener2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Listener.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MainLoop.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MarginContainer.xml
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
Marshalls.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Material.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MenuButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Mesh.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
MeshDataInstance2D.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
MeshDataTool.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MeshInstance2D.xml
|
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
|
2022-07-28 19:21:44 +02:00 |
MeshInstance.xml
|
Ported: Clarify that MeshInstance surface methods only apply to override materials - salamandars
|
2022-07-29 12:01:48 +02:00 |
MeshTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MethodTweener.xml
|
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
MultiMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MultiMeshInstance2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
MultiMeshInstance.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
MultiplayerAPI.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Mutex.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Navigation2D.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
Navigation2DServer.xml
|
Ported: Add NavigationServer map_force_update() function
|
2022-07-29 17:56:48 +02:00 |
Navigation.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
NavigationAgent2D.xml
|
Ported: Clarify NavigationAgent radius property
|
2022-07-29 18:13:29 +02:00 |
NavigationAgent.xml
|
Ported: Clarify NavigationAgent radius property
|
2022-07-29 18:13:29 +02:00 |
NavigationMesh.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
NavigationMeshGenerator.xml
|
Document limits of using meshes to obstruct navigation mesh baking
|
2022-07-29 12:18:39 +02:00 |
NavigationMeshInstance.xml
|
Revert 739b0c0c3f .
|
2022-07-28 22:32:19 +02:00 |
NavigationObstacle2D.xml
|
Note that NavigationObstacles should only be used if necessary and for moving objects only
|
2022-07-28 14:43:03 +02:00 |
NavigationObstacle.xml
|
Note that NavigationObstacles should only be used if necessary and for moving objects only
|
2022-07-28 14:43:03 +02:00 |
NavigationPolygon.xml
|
Expose get_mesh() for NavigationPolygon Resources
|
2022-07-28 14:43:47 +02:00 |
NavigationPolygonInstance.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
NavigationServer.xml
|
Ported: Add NavigationServer map_force_update() function
|
2022-07-29 17:56:48 +02:00 |
NetworkedMultiplayerCustom.xml
|
Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
|
2022-07-30 00:49:12 +02:00 |
NetworkedMultiplayerPeer.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
NinePatchRect.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Node2D.xml
|
Document limitations of negative scales in 2D and 3D
|
2022-07-29 09:10:25 +02:00 |
Node.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
NodePath.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Object.xml
|
Add optional 'default' argument to get_meta()
|
2022-07-26 11:50:20 +02:00 |
Occluder.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
OccluderPolygon2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
OccluderShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
OccluderShapePolygon.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
OccluderShapeSphere.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
OmniLight.xml
|
Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
|
2022-07-29 22:11:41 +02:00 |
OptionButton.xml
|
Ported: Make various improvements to OptionButton
|
2022-07-27 19:26:59 +02:00 |
OS.xml
|
Improve description of move_to_trash()
|
2022-07-28 19:22:38 +02:00 |
PackedDataContainer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PackedDataContainerRef.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PackedScene.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PacketPeer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PacketPeerDTLS.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PacketPeerStream.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PacketPeerUDP.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Panel.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PanelContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
PanoramaSky.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ParallaxBackground.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ParallaxLayer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ParticlesMaterial.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Path2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Path.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PathFollow2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PathFollow.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PCKPacker.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Performance.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PHashTranslation.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicalBone2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
PhysicalBone.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Physics2DDirectBodyState.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Physics2DDirectSpaceState.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Physics2DServer.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Physics2DShapeQueryParameters.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Physics2DTestMotionResult.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsBody2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsBody.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsDirectBodyState.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsDirectSpaceState.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsMaterial.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsServer.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
PhysicsShapeQueryParameters.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PhysicsTestMotionResult.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PinJoint2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PinJoint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Plane.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PlaneMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PlaneShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PointMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Polygon2D.xml
|
Document workarounds for 2D line and polygon antialiasing
|
2022-07-27 13:41:51 +02:00 |
PolygonPathFinder.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PoolByteArray.xml
|
Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
PoolColorArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolIntArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolRealArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolStringArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolVector2Array.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolVector2iArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolVector3Array.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
PoolVector3iArray.xml
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
Popup.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PopupDialog.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PopupMenu.xml
|
Document incremental search support in ItemList, PopupMenu and Tree
|
2022-07-29 11:02:14 +02:00 |
PopupPanel.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Portal.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Position2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Position3D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PrimitiveMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
PrismMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ProceduralSky.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ProgressBar.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ProjectSettings.xml
|
Clamp Viewport shadow atlas sizes to improve usability
|
2022-07-29 17:38:06 +02:00 |
Prop2DDataMeshData.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
Prop2DDataSprite.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
PropertyTweener.xml
|
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
ProximityGroup.xml
|
Remove extra codeblock tag from ProximityGroup classref
|
2022-07-28 19:04:45 +02:00 |
ProxyTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
QuadMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Quaternion.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
RandomNumberGenerator.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Range.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RayCast2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RayCast.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RayShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RayShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Rect2.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Rect2i.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
RectangleShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Reference.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ReferenceRect.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ReflectionProbe.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RemoteTransform2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RemoteTransform.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Resource.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ResourceFormatLoader.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
ResourceFormatSaver.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ResourceImporter.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ResourceInteractiveLoader.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ResourceLoader.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ResourcePreloader.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
ResourceSaver.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RichTextEffect.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RichTextLabel.xml
|
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
|
2022-07-28 18:40:46 +02:00 |
RID.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RigidBody2D.xml
|
Ported: Fix rigid body damp description (3.x) - skyace65
|
2022-07-28 11:48:56 +02:00 |
RigidBody.xml
|
Ported: Fix rigid body damp description (3.x) - skyace65
|
2022-07-28 11:48:56 +02:00 |
Room.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RoomGroup.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RoomManager.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RootMotionView.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
RTileMap.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
RTileSet.xml
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
SceneState.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
SceneTree.xml
|
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
|
2022-07-27 18:26:15 +02:00 |
SceneTreeTimer.xml
|
Ported: Fix description about SceneTreeTimer auto free - timothyqiu
|
2022-07-28 18:56:04 +02:00 |
SceneTreeTween.xml
|
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
Script.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
ScriptCreateDialog.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ScriptEditor.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ScrollBar.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ScrollContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
SegmentShape2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Semaphore.xml
|
Bind Semaphore.try_wait()
|
2022-07-26 15:55:06 +02:00 |
Separator.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Shader.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
ShaderMaterial.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Shape2D.xml
|
Improve Shape2D's custom_solver_bias description
|
2022-08-19 02:15:46 +02:00 |
Shape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ShortCut.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Skeleton2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
Skeleton.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonIK.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
SkeletonModification2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DCCDIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DFABRIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DJiggle.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DLookAt.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DPhysicalBones.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DStackHolder.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification2DTwoBoneIK.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModification3D.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DCCDIK.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DFABRIK.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonModification3DJiggle.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DLookAt.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DStackHolder.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
SkeletonModification3DTwoBoneIK.xml
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
SkeletonModificationStack2D.xml
|
Ported from Godot4: New and improved IK system for Skeleton2D
|
2022-08-18 18:47:30 +02:00 |
SkeletonModificationStack3D.xml
|
Backported from Godot 4: New and improved IK system for Skeleton3D
|
2022-08-10 01:01:38 +02:00 |
Skin.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
SkinReference.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Sky.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Slider.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SliderJoint.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SoftBody.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Spatial.xml
|
Backported from Godot4: Implemented SkeletonEditorGizmo.
|
2022-08-11 17:31:02 +02:00 |
SpatialGizmo.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SpatialMaterial.xml
|
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
|
2022-08-19 02:17:26 +02:00 |
SpatialVelocityTracker.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SphereMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SphereShape.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SpinBox.xml
|
Mention how to add dragging for SpinBox's LineEdit
|
2022-07-26 12:34:03 +02:00 |
SplitContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
SpotLight.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SpringArm.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Sprite3D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Sprite.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SpriteBase3D.xml
|
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
|
2022-07-27 23:40:35 +02:00 |
SpriteFrames.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
StaticBody2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StaticBody.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StreamPeer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StreamPeerBuffer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StreamPeerSSL.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StreamPeerTCP.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StreamTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
String.xml
|
Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
StringName.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
StyleBox.xml
|
StyleBox: Document correct methods to draw with a RID
|
2022-07-29 19:58:55 +02:00 |
StyleBoxEmpty.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StyleBoxFlat.xml
|
Add a Skew property to StyleBoxFlat
|
2022-07-27 13:07:30 +02:00 |
StyleBoxLine.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
StyleBoxTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
SurfaceTool.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TabContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
Tabs.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TCP_Server.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextEdit.xml
|
Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
|
2022-07-29 16:29:53 +02:00 |
TextFile.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextMesh.xml
|
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
|
2022-07-28 00:01:20 +02:00 |
Texture3D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Texture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextureArray.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextureButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextureLayered.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextureProgress.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TextureRect.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Theme.xml
|
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
|
2022-07-25 23:46:08 +02:00 |
Thread.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Time.xml
|
Fix inconsistent naming in Time
|
2022-07-27 18:28:47 +02:00 |
Timer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ToolButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
TouchScreenButton.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Transform2D.xml
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
Transform.xml
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
Translation.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
TranslationServer.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Tree.xml
|
Document incremental search support in ItemList, PopupMenu and Tree
|
2022-07-29 11:02:14 +02:00 |
TreeItem.xml
|
Clarified usage of TreeItem get_next*() and get_prev*() functions.
|
2022-07-29 22:38:35 +02:00 |
TriangleMesh.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Tween.xml
|
Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue
|
2022-07-28 11:39:01 +02:00 |
Tweener.xml
|
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
|
2022-07-27 13:37:17 +02:00 |
UDPServer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
UndoRedo.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Variant.xml
|
Cleaned up more remnants of the mono module.
|
2022-03-23 23:10:27 +01:00 |
VBoxContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
Vector2.xml
|
Update link to vector2_angle_to_point.png
|
2022-07-27 09:05:31 +02:00 |
Vector2i.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
Vector3.xml
|
Changed "pair" to "triplet" in Vector3 definition
|
2022-07-27 01:26:10 +02:00 |
Vector3i.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
VehicleBody.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VehicleWheel.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VFlowContainer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VideoPlayer.xml
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
VideoStream.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
Viewport.xml
|
Backported: add viewport.get_camera_2d()
|
2022-08-12 18:29:04 +02:00 |
ViewportContainer.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
ViewportTexture.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VisibilityEnabler2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VisibilityEnabler.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VisibilityNotifier2D.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VisibilityNotifier.xml
|
VisibilityNotifier - add max_distance feature
|
2022-07-28 14:59:45 +02:00 |
VisualInstance.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VisualServer.xml
|
Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API.
|
2022-07-29 23:03:48 +02:00 |
VScrollBar.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VSeparator.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VSlider.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
VSplitContainer.xml
|
Link to Container tutorial
|
2022-07-27 14:28:54 +02:00 |
WeakRef.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
WindowDialog.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
World2D.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
World.xml
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
WorldEnvironment.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
X509Certificate.xml
|
HTML5: Enable mbedTLS module for Crypto object
|
2022-07-28 11:13:39 +02:00 |
XMLParser.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
YSort.xml
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |