smix8
9c8238ba72
Add Warning to NavigationMesh bake when source geometry is suspiciously big
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Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
(cherry picked from commit 79511af7c94b447409d10194239069facef9c4a0)
2022-07-27 18:42:48 +02:00
Haoyu Qiu
3886161d4e
Fix invalid memory usage when using Image.convert
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(cherry picked from commit 34c1a2beaa8ae92a445b85458d3681f60cd5216f)
2022-07-27 18:42:27 +02:00
Hendrik Brucker
3585f416d4
Fix button icon expansion calculation with empty text
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(cherry picked from commit c09a5e277410761733a59a2b207d7320131b2511)
2022-07-27 18:42:10 +02:00
Haoyu Qiu
8790700593
Try to convert OS::execute() output to Unicode on Windows
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(cherry picked from commit a71e8081124eaf4eac6059bfeb3550a400bc2002)
2022-07-27 18:41:55 +02:00
bruvzg
e7f9cc8db3
Save and re-apply window icon when changing window style.
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(cherry picked from commit b268c4b4bc8a1c246984249b2ce88277df47fe78)
2022-07-27 18:41:32 +02:00
7a8b5a9a7b
Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga
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b66f94d2ff
2022-07-27 18:41:05 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
b4ed478b6c
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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bdbbc78da4
2022-07-27 18:32:54 +02:00
kleonc
929216d32a
AnimationTrackEditor Fix signal connection on root exiting the tree
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(cherry picked from commit 2ede2bac0bb14b96b0d6f65e99d4eeccdc00702b)
2022-07-27 18:29:41 +02:00
kobewi
b6fc4de92f
Rescue orphan nodes in inherited scenes
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(cherry picked from commit 2b53826ee6872d48acafb9ece1b9027467d2611d)
2022-07-27 18:29:21 +02:00
Nicholas Huelin
c1010f7d1b
Fix inconsistent naming in Time
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(cherry picked from commit 8409d92282e71f8ad479f48d6b1f6d52eb73ae39)
2022-07-27 18:28:47 +02:00
Mario Liebisch
e1be17e581
Increase line counter when parsing comments
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(cherry picked from commit bf708e72dc5b6de7f2b0e8f433f17ba2e3064179)
2022-07-27 18:27:16 +02:00
Timo Schwarzer
2f2e3573bd
Fix vibration duration on iOS
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Fixes #61063
2022-07-27 18:26:32 +02:00
cb6e070227
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
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58650af062
2022-07-27 18:26:15 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
ead2208a84
Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
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b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
Hugo Locurcio
8c930d98b8
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
75606b352f
Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
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328866ee6a
2022-07-27 17:51:39 +02:00
Red Headphone
7ddeae2e23
fix: no quit confirmation on project reload if files are saved
2022-07-27 17:46:15 +02:00
4781f146fb
Ported: Physics Interpolation - optimize hidden nodes
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In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
- lawnjelly
ec9a17cfad
2022-07-27 17:43:40 +02:00
8e6b320144
Added back method removed by accident.
2022-07-27 15:52:05 +02:00
a8fae729d2
Fix typos in binds.
2022-07-27 15:46:41 +02:00
48eee02c1d
Ported: Add search methods for pool arrays
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* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
4964f541e7
Revert afc9407ae0
.
2022-07-27 15:43:40 +02:00
Haoyu Qiu
390735e803
Fix tree button icon not centered vertically
2022-07-27 15:21:35 +02:00
Michael Alexsander
9af14c8d90
Add font_separator
to PopupMenu
2022-07-27 15:21:19 +02:00
Haoyu Qiu
d9d2b3a7e3
Fix mismatched font outline size hint
2022-07-27 15:18:57 +02:00
781902dc4d
Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
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7c6564ef7e
2022-07-27 15:18:43 +02:00
Michael Alexsander
1e2c8637c2
Fix separator height influencing labeled variation in PopupMenu
2022-07-27 15:17:29 +02:00
c94e099389
Fix compile.
2022-07-27 15:16:45 +02:00
eaa0c1016a
Ported: Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
Hugo Locurcio
f7585bea99
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-07-27 15:08:06 +02:00
Haoyu Qiu
afc9407ae0
Make import defaults inspector honor property style settings
2022-07-27 15:07:38 +02:00
18bb8e671a
Ported: [3.x] [Debugger] Add --debug-server CLI option.
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Automatically starts the editor debug server at given <IP>:<PORT>.
E.g.:
# Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080
# Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
- Faless
225e75daba
2022-07-27 15:07:09 +02:00
smix8
62518e9a95
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed
Handle CLI arguments without a value in OS.get_cmdline_args()
example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
Marcel Admiraal
24db598946
Read and store joypad events in a separate thread on x11 platform
2022-07-27 15:01:13 +02:00
kobewi
89b5c84fd1
Cache script icons in editor
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(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
2022-07-27 15:00:41 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
kleonc
9699bac7af
Tree::get_edited Fix in docs example code
2022-07-27 14:38:30 +02:00
Micky
8da8d44132
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Rémi Verschelde
11e67806bd
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
(cherry picked from commit 30fbb8964d42b42207d3bb829045be9f16f5b903)
2022-07-27 14:37:26 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
trollodel
a50758b8f6
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
5b4d506183
Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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c46bbdee53
2022-07-27 14:33:08 +02:00