98cbf1026a
Adding back lightmaps pt1.
2024-07-15 17:36:28 +02:00
lawnjelly
8a8c4c7982
Fix fragcolor write locations in scene shaders
2024-07-14 08:35:26 +02:00
ae7409bf52
Ported: Fix signed distance field font rendering
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This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
- lawnjelly and Calinou
bc607fb607
2024-02-08 19:11:34 +01:00
lawnjelly
3a04d5adfe
GLES2 / GLES3 - Use gl_FragColor temporary
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On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.
This could potentially lead to large gains in performance on affected hardware.
2024-02-08 14:58:12 +01:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
59ae5c4662
Ported from godot: add support for 3 dir shadow splits
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- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
The Benedani
d0972a7e36
GLES2: Make GPU skinning more consistent
2023-08-27 12:18:05 +02:00
norrath-hero
e1081d3d33
Fix GLES 2 Spotlight Bug
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Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-22 14:38:33 +01:00
827638bfe0
Revert "Take FXAA samples from half-pixel coordinates to improve quality"
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This reverts commit 8f0e3af2a2
.
2022-12-11 19:28:05 +01:00
clayjohn
8f0e3af2a2
Take FXAA samples from half-pixel coordinates to improve quality
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(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
2022-11-30 19:09:24 +01:00
44fd82b0b2
Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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772d071863
2022-07-29 16:44:33 +02:00
84a5cc0fca
Fix typo.
2022-07-28 18:44:49 +02:00
3f432af82b
Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
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f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
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9927515254
2022-07-28 11:11:23 +02:00
b0894431a2
Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
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3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00