pandemonium_engine/drivers/gles2/shaders
lawnjelly 3a04d5adfe GLES2 / GLES3 - Use gl_FragColor temporary
On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.

This could potentially lead to large gains in performance on affected hardware.
2024-02-08 14:58:12 +01:00
..
canvas_shadow.glsl
canvas.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
lens_distorted.glsl
scene.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
SCsub
stdlib.glsl
tonemap.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00