Commit Graph

16 Commits

Author SHA1 Message Date
lawnjelly
909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
93eb41c69e Ported: added options for sorting transparent objects
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
686663d3e4 Moved around more classes in core. 2022-08-17 16:01:01 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
6bae38ca23 Moved more includes to cpp files. 2022-03-17 09:31:00 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00