lawnjelly
85a4c5369b
Faster queue free
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Calling queue_free() for large numbers of siblings could previously be very slow, with the time taken rising exponentially with number of children. This looked partly due to ordered_remove from the child list and notifications.
This PR identifies objects that are nodes, and sorts the deletion queue so that children are deleted in reverse child order. This minimizes the costs of reordering.
2023-01-16 14:24:25 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
ce5e82d910
Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
- Sauermann
608cbd8296
2022-12-22 19:06:10 +01:00
8aa456b4c4
Ported: Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
Haoyu Qiu
520f6d19f6
Fix possible Tween leak on exit
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(cherry picked from commit e173710963c3316833ac2e2c26ab3830551fd790)
2022-12-22 14:06:21 +01:00
c7809991b2
Fixed an another issue with touch gui input handling.
2022-12-12 18:30:35 +01:00
37961b1990
Fix regression in touch input handling.
2022-12-12 14:26:54 +01:00
Haoyu Qiu
5e3a86aea6
Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 19:08:52 +01:00
Markus Sauermann
fc7038b073
Update root order on layer change
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When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.
(cherry picked from commit 8d60e8b5d4120d9f9a4868bfb8f0059e733d6d5f)
2022-12-11 18:35:56 +01:00
Lyuma
6eb0adced6
Make Node editable_instance methods available to GDScript
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(cherry picked from commit 7eb6ae279848e8300431cfe925be70fa7ffd7299)
2022-12-11 18:34:17 +01:00
Fredia Huya-Kouadio
4759ad6517
Fix the logic used to route InputEventScreenDrag
events to Control
nodes.
2022-12-11 18:30:58 +01:00
Haoyu Qiu
095d8c1fef
Fix crash of queue_free() when main loop is not SceneTree
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(cherry picked from commit 3b08d0e85233a594b016ae27e06b5f21536a6176)
2022-11-30 18:59:25 +01:00
Haoyu Qiu
34260f2bff
Fix get_path() error when calling get_node()
2022-11-13 00:35:22 +01:00
Micky
6ca2dc959b
Rename set_indexed
& get_child
's params to be clearer
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3.x backport of #67300 and #64463 .
2022-11-13 00:27:45 +01:00
lawnjelly
98c32bb3e7
Improve signal already connected error message
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The signal already connected message is improved to provide the names of the objects involved.
2022-10-08 16:34:51 +02:00
kobewi
b5b6d14d37
Fix Viewport size change not updating textures
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(cherry picked from commit 3a4a4aeadec36324da394238cf0f86dbac345e93)
2022-09-16 23:13:40 +02:00
98039d80f6
Fix include.
2022-09-16 23:12:05 +02:00
kobewi
65e1217d59
Allow to change the Stop shortcut used at runtime
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(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
6a317fbe15
Fix build.
2022-09-16 22:42:11 +02:00
Atlinx
561aab3227
Remove HDR warning if on low end
2022-09-16 22:34:05 +02:00
Michael Alexsander
bce30062a5
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-09-16 22:04:23 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
b72cc00ee1
Small fixes to the World override system. Still needs work though.
2022-08-30 19:22:22 +02:00
9bdb8b6bce
Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system.
2022-08-30 15:47:22 +02:00
ae0316ff59
Fix more issues with World overrides.
2022-08-30 14:31:23 +02:00
66f2357d01
Now Cameras use Worlds directly instead of Viewports.
2022-08-30 14:08:27 +02:00
786e20b159
Work on fixing the remaining issues / error messages with World overrides.
2022-08-30 12:28:05 +02:00
338cc9c93d
Don't apply World override in the editor.
2022-08-30 01:48:19 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
dd2fa3e6e3
Move Cameras into the new 3d world on override.
2022-08-30 00:06:56 +02:00
4303dfb5c0
More work on World override support.
2022-08-29 22:55:48 +02:00
49af677ca8
Work on the ability for overriding Worlds.
2022-08-29 20:56:17 +02:00
00c25ed930
Bit more reorder.
2022-08-29 19:51:17 +02:00
3894452760
Reordered World.
2022-08-29 19:48:01 +02:00
68b21dc61f
Move World2D and World3D related things to World from Viewport.
2022-08-29 19:40:17 +02:00
f44f9f5c13
Reordered Viewport.
2022-08-29 18:47:49 +02:00
aba4e9db3c
Added a new World class and made Viewport inherit from it.
2022-08-29 18:40:38 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
1b503ad711
Revert "Fix mouse_over not dropped when mouse leaves window"
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This reverts commit 33a2d5e20b
.
2022-08-19 02:48:36 +02:00
Marcel Admiraal
33a2d5e20b
Fix mouse_over not dropped when mouse leaves window
2022-08-19 02:20:03 +02:00
9d0c889583
Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
2022-08-19 00:36:24 +02:00
1dc5d84196
Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
2022-08-19 00:04:38 +02:00