|
347168197c
|
File copyright header updates pt6.
|
2023-12-17 23:21:54 +01:00 |
|
|
5088d32fa0
|
Removed my old copyright headers.
|
2023-12-17 22:59:50 +01:00 |
|
|
763f662263
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
|
|
e56d6fa906
|
Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
|
2023-06-17 02:20:24 +02:00 |
|
|
05b11e9458
|
Fix Entity's api's inconsistencies pt 2.
In projects mass replacing the following words will update everything.
sets_ai_state -> ai_state_sets
ai_state_sets_stored -> ai_state_stored_sets
ssend_stat -> stat_ssend
creceive_stat -> stat_creceive
getc_state -> state_getc
setc_state -> state_setc
gets_state -> state_gets
sets_state -> state_sets
adds_state_ref -> state_ref_adds
removes_state_ref -> state_ref_removes
gets_free_spell_points -> free_spell_points_gets
sets_free_spell_points -> free_spell_points_sets
getc_free_spell_points -> free_spell_points_getc
setc_free_spell_points -> free_spell_points_setc
gets_target -> target_gets
sets_target -> target_sets
getc_target -> target_getc
setc_target -> target_setc
|
2023-06-16 16:57:56 +02:00 |
|
|
f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
|
|
d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
|
|
dbc5b1df35
|
Fixed disrepancies between a few getter and setters.
|
2023-06-01 13:06:24 +02:00 |
|
|
44070461e7
|
Move the enums from the top of spell.h into the Spell class.
|
2023-05-31 22:49:36 +02:00 |
|
|
69182c8089
|
Fix duplicate parameter name in binding.
|
2023-05-31 22:36:02 +02:00 |
|
|
b240df7df6
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
|
|
213f393293
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
|
|
2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
9555ee56b9
|
Moved Variant related classes under a variant folder in core.
|
2022-08-17 13:17:12 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
0d2fc2e9f2
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
ec789f1b87
|
Fixed the property validation for aura triggers and aura stat attributes in Spell.
|
2022-07-31 00:19:25 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
|
|
77ed14e2f8
|
Fix 2 runtime errors found by tools.
|
2022-03-19 10:23:56 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
dc34206f3a
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
|
|
ef952b88b7
|
More module cleanups.
|
2022-03-18 02:05:18 +01:00 |
|
|
1f4f9c761e
|
Version include cleanups to ESS.
|
2022-03-18 00:38:45 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
13eb5ab431
|
Check if the ESS singleton is null in spell's constructor.
|
2022-03-17 14:22:23 +01:00 |
|
|
48fc41e3c6
|
Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
|
2022-03-17 09:32:10 +01:00 |
|
|
87e792b920
|
Check if the ESS singleton exists in EquipmentData's constructor.
|
2022-03-17 08:41:22 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|