802779db24
Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott
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7749346f48
2022-07-28 22:33:00 +02:00
ce1b936c12
Revert 739b0c0c3f
.
2022-07-28 22:32:19 +02:00
13c4945b3a
Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
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f46d7583ff
2022-07-28 19:37:52 +02:00
152f9728b0
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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11a7997a67
2022-07-28 19:33:43 +02:00
kobewi
69976cd190
Disable scroll when dragging at edges of TextEdit
2022-07-28 19:23:36 +02:00
lawnjelly
739b0c0c3f
Physics Interpolation - fix stale interpolation data when unhiding
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A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.
This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-07-28 19:23:13 +02:00
Hugo Locurcio
309d538703
Print messages when textures are detected as used in 3D/normal map
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This detection automatically changes some import options, so it's
important that users are aware of this.
2022-07-28 19:22:55 +02:00
kobewi
60c7ef815d
Improve description of move_to_trash()
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(cherry picked from commit 1c90b066dd32d0a3fa0f1747be2836b70e7a0598)
2022-07-28 19:22:38 +02:00
Hugo Locurcio
d08f335224
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
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(cherry picked from commit 857e5a3bb065e8efdbb137796c3ba4946eaab99b)
2022-07-28 19:21:44 +02:00
Hugo Locurcio
646b5fab0e
Improve CurveTexture documentation
2022-07-28 19:21:30 +02:00
bruvzg
9dbb96dc1d
Improve RTL table fill.
2022-07-28 19:21:13 +02:00
06036225f4
Ported: More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
Haoyu Qiu
52d0f7eef9
Fix scene tree dock focus after using "Add Child Node" button
2022-07-28 19:05:03 +02:00
Haoyu Qiu
760cc5bb49
Remove extra codeblock tag from ProximityGroup classref
2022-07-28 19:04:45 +02:00
Hugo Locurcio
3268544299
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-07-28 19:04:16 +02:00
Lyuma
19b13f9bdc
gltf: Allow more than 4 joints but warn and ignore them.
2022-07-28 19:03:48 +02:00
kobewi
24a7bbc9ea
Don't handle pending clicks outside scene tree
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(cherry picked from commit ec6bbd486f31245af3764c466431ffc2d13d52ed)
2022-07-28 19:03:25 +02:00
3659429afd
Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
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e75e1f3231
2022-07-28 18:58:15 +02:00
780ccf3342
Ported: Fix description about SceneTreeTimer auto free - timothyqiu
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5569d4d2de
2022-07-28 18:56:04 +02:00
942b6d9938
Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
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53c01540d9
2022-07-28 18:54:48 +02:00
84a5cc0fca
Fix typo.
2022-07-28 18:44:49 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
Haoyu Qiu
ddac7ae8ed
Add tooltips to Export dialog icon buttons
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(cherry picked from commit f78943b08b4568dc1c7aa85e1d6b351f18f9472c)
2022-07-28 15:16:08 +02:00
Nikola Whallon
264985d204
added info on microphone sample format
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(cherry picked from commit eb5a42d0bc28809f954861291c20d2ed6bed6d0f)
2022-07-28 15:08:16 +02:00
Danny Chung
737942ac85
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
(cherry picked from commit 09658f7e3ba7ffc87ae9f90aa42f64dfeeb33f40)
2022-07-28 15:04:58 +02:00
a1a7c32f68
Ported: Backport default World navigation maps.
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Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
kobewi
f23274bbf2
Properly release LMB even while panning
2022-07-28 15:00:05 +02:00
lawnjelly
48c1a1ae34
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
kobewi
202fb33685
Add Dictionary.merge()
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(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
2022-07-28 14:59:15 +02:00
kobewi
22beba680e
Improve EditorPlugin state documentation
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(cherry picked from commit 505a2ce468f4375c7b5dc82af17b86a92a2d4d77)
2022-07-28 14:58:58 +02:00
kobewi
bbf62e97b8
Improve title of DependencyEditorOwners
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(cherry picked from commit 847eee71dfb9462df69195e8415a29258994584c)
2022-07-28 14:57:30 +02:00
sps1112
8e229841be
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
Johannes Witt
eb1fa27364
Fix EditorSpinSlider
mouse reset position on tree exit
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(cherry picked from commit 784b1adb188f6003f01201d8cff3dab574c6beab)
2022-07-28 14:56:09 +02:00
da8155f59b
Ported: Remove slash delimiter from NavigationMesh properties - smix8
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e629622598
2022-07-28 14:52:42 +02:00
smix8
116b22c89d
Document the correct use of NavigationAgent path functions
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Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc7d6918002641447cb979502ebea686)
2022-07-28 14:44:09 +02:00
smix8
cce30604e4
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
4409bae4dc
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac0a2745da6e3aa95ffa340eb71c7248)
2022-07-28 14:43:28 +02:00
smix8
b36dd7e4aa
Note that NavigationObstacles should only be used if necessary and for moving objects only
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Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed)
2022-07-28 14:43:03 +02:00
smix8
3d2aa7b8fa
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d98534154dafa208076e8f8d7c93e4a43726f9)
2022-07-28 14:38:49 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
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e9ca65207e
2022-07-28 14:38:19 +02:00
d95091efab
Ported: Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
863f4c7073
TODOs.
2022-07-28 14:06:00 +02:00
bruvzg
a580bd094e
Fix FreeType crashing in GCC + LTO builds.
2022-07-28 13:48:34 +02:00
Sergey Pershenkov
1b52408dc0
draw_circle() draws a filled circle
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(cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc)
2022-07-28 13:47:47 +02:00
smix8
a389b08ea8
Add class doc that NavigationServer changes are not instant
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Add class doc that NavigationServer changes are not instant.
(cherry picked from commit 7f72b7b3ad9880845e0f878b5bc6d9120b8b4dc0)
2022-07-28 13:47:19 +02:00
lawnjelly
693c503213
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
Arsh Panesar
a55cfb671b
Fixed Populating MultimeshInstance Crash
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When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.
Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.
Fixes Issue #61553
2022-07-28 13:46:23 +02:00
lawnjelly
c0c72eed7b
Force unsigned behaviour for bitfield enums
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Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
Haoyu Qiu
8002080311
Fix Viewport.own_world
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
Aaron Franke
9a35bce6cb
Improve architectures in OS::has_feature and make it work on MSVC
2022-07-28 13:43:46 +02:00