My godot fork where I cause mayhem and destruction to all things good and godot.
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Arsh Panesar a55cfb671b Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-07-28 13:46:23 +02:00
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core Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
doc Fix Viewport.own_world documentation 2022-07-28 13:44:56 +02:00
drivers Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn 2022-07-28 11:34:02 +02:00
editor Fixed Populating MultimeshInstance Crash 2022-07-28 13:46:23 +02:00
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misc Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
modules Make Lookup Symbol recognize assert, preload, and yield in the script editor 2022-07-28 13:36:19 +02:00
platform Ported: Only use Android fullscreen theme for splash screen - madmiraal 2022-07-28 13:24:22 +02:00
scene Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
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servers Add a 3D suffix to relevant physics profiler categories 2022-07-28 11:52:41 +02:00
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CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
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logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
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Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.