lawnjelly
010b8ba73b
Optimize AnimationTree::_process_graph()
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Removes redundant lookups on HashMap.
2024-04-06 10:59:29 +02:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
Silc Renew
c8a090fa42
Fix animation signal caches_cleared firing timing
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(cherry picked from commit 962b6a3e8f9d91f92f2547e2da6ba8dbd5a661dc)
2022-12-11 19:12:37 +01:00
Olivier Bombardier
3c72fdfb0d
Fix has_filter of AnimationNode not being called in scripts
2022-09-16 19:38:38 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
170a41ca82
Backported improvements to Basis from Godot4. Also bound all eligible methods.
2022-08-14 00:18:21 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
f51c08120e
Backported from Godot4: improved way of getting method track keys - TokageItLab
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dedc4710a3
2022-08-12 17:48:00 +02:00
65f8c774a8
Backported from Godot 4: Fixed value track blend animation without RESET - TokageItLab
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0fe723a1ac
2022-08-12 17:28:51 +02:00
ec9eb18aaf
Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
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860fac4e6f
2022-08-12 17:16:52 +02:00
d1fe0ae433
Backported from Godot4: Fix blend animation to solve TRS track bug & blend order inconsistency - TokageItLab
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b06d253920
2022-08-12 16:48:31 +02:00
ab86ae7c2c
Backported form godot4: Respect disabled animation tracks - reduz
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11805ac01d
2022-08-11 22:50:39 +02:00
575b830f68
Fixed AnimationTree animating Spatials.
2022-08-11 22:08:44 +02:00
109a0ca81b
Ported from Godot4: Remove REST transform influence in skeleton bones
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* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
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ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
d34ba0a7f4
Moved more includes from headers to cpp files.
2022-03-17 10:58:07 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00