772195a9c3
Added PaintCanvas to the build, and registered it.
2022-11-15 12:34:29 +01:00
7b5071fc73
Created updated versions for the deprecated helpers in PaintAction, and bound them.
2022-11-15 12:32:31 +01:00
1fac355760
Renamed the paint canvas getters/setters in PaintAction, and bound them.
2022-11-15 12:26:50 +01:00
9da781e8b8
Renamed 2 deprecated methods in PaintAction, and removed virtual from sym point helper methods.
2022-11-15 12:22:32 +01:00
a5c5201aa8
Added new overridable virtual api to PaintActions for commiting changes.
2022-11-15 12:15:32 +01:00
c2e8a32c90
Renamed do and undo methods in PaintAction.
2022-11-15 11:49:03 +01:00
b05babe4b2
Also added a new PaintCanvas.
2022-11-14 23:32:12 +01:00
1c0c3c4393
Added PaintNode.
2022-11-14 23:27:26 +01:00
b574d44dd7
Also register PaintCanvasBackground to the ClassDB, and fix crash on exit with it.
2022-11-14 23:08:37 +01:00
74a7615168
Added a PaintIcons header to the paint module to reduce code duplication, and to fix compile on the platforms where it failed.
2022-11-14 22:38:52 +01:00
a7afeb93e3
Register the paint module's ui helper classes.
2022-11-14 18:27:21 +01:00
1cf7b38074
Small rework for the PaintCanvasBackground.
2022-11-14 18:27:03 +01:00
334b4ae3f8
Renamed PaintCanvas to PaintCanvasOld.
2022-11-14 17:46:37 +01:00
dbeb522d8b
Renamed the icons folder to paint_icons in the paint module.
2022-11-14 17:35:19 +01:00
9f2996c770
Reorganized the paint module.
2022-11-14 17:31:45 +01:00
e63a346cd3
Bound some getter / setter methods in the paint module.
2022-11-14 17:11:38 +01:00
Haoyu Qiu
eacf797faf
Clarify offset parameter behavior in RegEx methods
2022-11-13 00:48:46 +01:00
smix8
fd5bb2f0fd
Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
2022-11-13 00:23:55 +01:00
53f486237e
Fix voxelman's editor setting.
2022-10-11 22:09:09 +02:00
54643bc1fc
Re-extracted class docs.
2022-10-09 12:43:55 +02:00
10437e2f01
Add missing doc classes setup.
2022-10-09 12:41:45 +02:00
ee015b7a2e
Added doc classes to the tile_map module.
2022-10-09 12:16:11 +02:00
0de5f4ec86
Added RTileMap and RTileSet compatibility classes.
2022-10-09 11:52:25 +02:00
5123cf9837
Also renamed the rtile_map module itself to tile_map.
2022-10-09 11:50:46 +02:00
c6f998b2a6
Also update the include guards.
2022-10-09 11:47:55 +02:00
2159409dcc
Moved TileMap and TileSet's docs to their module.
2022-10-09 11:47:03 +02:00
d0d2a709e8
Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore.
2022-10-09 11:45:57 +02:00
575a19eafb
Added back GridMap support for the NavigationMeshGenerator.
2022-10-09 00:01:13 +02:00
932bebcdba
Added back RTileSet export aswell.
2022-10-08 23:55:49 +02:00
51acd0c9d6
Fix setting all EDITOR_DEFs for the gridmap editor.
2022-10-08 23:41:54 +02:00
7f78bdf7fe
Now MeshLibraryEditorPlugin registers itself to the export as menu.
2022-10-08 23:36:36 +02:00
d8f00dc1b4
Fix the mesh library editor plugin, and cleanups.
2022-10-08 20:57:38 +02:00
be5795add2
Also added the mesh library editor plugin.
2022-10-08 20:50:04 +02:00
4fa3ca949e
Fix includes and compile for GridMap. Still not enabled.
2022-10-08 20:42:07 +02:00
0a8cf3cb3f
Added MeshLibrary to the GridMap module. Also include cleanups.
2022-10-08 19:48:37 +02:00
c905adc04a
Added back the GridMap module. Not yet enabled.
2022-10-08 19:40:25 +02:00
0117097bb6
Fixed compile.
2022-10-08 17:56:50 +02:00
The Tophat Demon
3b7eb818e3
GLTF imports & exports material texture filters
2022-10-08 17:48:13 +02:00
2c225f79fb
Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell.
2022-10-08 17:30:43 +02:00
smix8
f7f386b697
Fix GDScript export hint for Navigation2D layer names
2022-10-08 17:29:21 +02:00
smix8
1c0898763c
Fix avoidance calculation on NO_THREADS build
2022-10-08 17:24:55 +02:00
smix8
ec3d97dda5
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
...
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
Rémi Verschelde
43de2b9ecc
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
smix8
8be98b9138
Exclude disabled CollisionShapes from Navigationmesh baking
...
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05446f5692bcee95f51400c211b080ff)
2022-10-08 16:23:20 +02:00
bd17c39172
Ported Fix variables highlighting as types - dzil123 for CScript.
2022-10-08 15:58:44 +02:00
dzil123
6cb08c7164
Fix variables highlighting as types
2022-10-08 15:56:49 +02:00
029a6671b4
Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell.
2022-10-05 15:19:59 +02:00
7357a4f65c
Removed stray old define.
2022-10-05 14:36:51 +02:00
258857332c
Replaced MESH_UTILS_PRESENT defines aswell.
2022-10-05 14:35:44 +02:00
50e1108e18
Replaced PROPS_2D_PRESENT define for the module system's equivalent.
2022-10-05 13:20:42 +02:00