704ea2e50f
Fix typo.
2024-07-21 10:25:40 +02:00
7c9b9c81ee
Fix building frt.
2024-07-21 10:10:09 +02:00
c01fe31aaa
Backported: [CI] Upload build cache before running tests.
...
- AThousandShips
078210bce1
2024-07-20 21:07:55 +02:00
af8675ac6b
Updated last backported commit.
2024-07-20 20:52:33 +02:00
Ricardo Subtil
39cae06fbf
Fix PopupMenu
size calculations not taking into account control/canvas scale
2024-07-20 20:50:34 +02:00
Alexander Hartmann
2f27d74f3f
fix lost old callback when continuous call requestRenderAndNotify
2024-07-20 20:50:16 +02:00
7255741258
Set version to stable.
2024-07-20 20:34:45 +02:00
82296c9f19
Renamed the render_menu property in UserWebPage to should_render_menu, as there is a render_menu method in WebNode.
2024-07-19 08:37:03 +02:00
f93f0e1984
Disabled the unused argument warning by default.
2024-07-18 11:13:26 +02:00
5025e3f4b6
Fix getting utf-8 texts from Sqlite3QueryResult.
2024-07-18 08:44:40 +02:00
f377181035
Tweaks to defaults.
2024-07-18 08:14:27 +02:00
e8cabe7657
Don't create any accounts in UserManagerDB::_create_default_entries().
2024-07-18 08:09:11 +02:00
Hugo Locurcio
769c33abdf
Backport DirectionalLight fade_start
property to 3.x
...
- Implement shadow fading when using the Orthogonal shadow mode
(like in `master`).
This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.
This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.
The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
0dfebc99a2
Udpated last merged commit in changelog.
2024-07-17 00:02:48 +02:00
lawnjelly
91de0ee427
Fix physics tick count in Input.action_press
and Input.action_release
...
The physics tick count was not yet updated there.
2024-07-17 00:01:41 +02:00
a5762c85c1
Fix typo.
2024-07-16 23:55:30 +02:00
ee8a1c83eb
Fix error.
2024-07-16 23:47:13 +02:00
5991e9313a
Fix warning.
2024-07-16 23:40:00 +02:00
b2bda506de
Fix osx build.
2024-07-16 23:38:23 +02:00
05dbe60f9b
Re-extracted class docs.
2024-07-16 23:22:41 +02:00
f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
4d2e9220c7
Updated the clang format script.
2024-07-16 21:23:47 +02:00
247b04763f
Improvements to the filesystem dock.
2024-07-16 21:00:57 +02:00
85945392a3
An another small tweak.
2024-07-16 20:46:09 +02:00
38dd206a3b
Tweaks to the editor defaults.
2024-07-16 20:19:54 +02:00
4840b3d1e3
Improved the renderer selector when creating a new project.
2024-07-16 20:03:07 +02:00
85e7f7327e
Fix and enable the gles3 renderer by default.
2024-07-16 19:44:22 +02:00
efccdca45f
Added back GIProbes.
2024-07-16 19:07:24 +02:00
85cddb07b4
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt4.
2024-07-16 16:59:21 +02:00
a97a334ebd
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt3.
2024-07-16 16:16:12 +02:00
7c5e16effb
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt2.
2024-07-16 16:14:42 +02:00
db3680f8e7
Fix includes.
2024-07-16 16:06:23 +02:00
cac80e3167
Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt1.
2024-07-16 16:02:00 +02:00
9d3770cbad
Fix build.
2024-07-16 15:57:04 +02:00
9af21bf8a5
Adding back the gpu based particles pt1.
2024-07-16 08:22:27 +02:00
3cab5b1e09
Hopefully fix msvc build.
2024-07-16 00:21:13 +02:00
9d6680ce6d
Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works.
2024-07-16 00:14:10 +02:00
71e66701e1
Added back the denoise module, with oidn built in.
2024-07-15 22:17:52 +02:00
58f90386c9
Added back the lightmapper_cpu module.
2024-07-15 21:54:47 +02:00
a310ae5238
Added back the raycast module with embree built in.
2024-07-15 21:44:37 +02:00
f297ccbc7d
Added back the scene side lighmapper classes.
2024-07-15 21:20:48 +02:00
d899382c30
Added back the xatlas_unwrap module. Also moved xatlas into it so it's not in the thirdparty folder.
2024-07-15 20:21:33 +02:00
62fdccce25
Adding back lightmaps pt2.
2024-07-15 19:15:47 +02:00
98cbf1026a
Adding back lightmaps pt1.
2024-07-15 17:36:28 +02:00
Fabio Alessandrelli
0c95ddb60d
Use unztell64 in FileAccessZIP to ensure 64 bit return
...
(cherry picked from commit efccebd3db90d7baf0947cd02612ab987ab87868)
2024-07-14 21:04:32 +02:00
Rémi Verschelde
ec6c038fdc
doc: Fix cherry-pick mistake for Vector3.cross description
2024-07-14 21:04:18 +02:00
melquiadess
33c6c019fa
Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog
...
(cherry picked from commit 739190ca2b7f1b67a78eff33154a4bfd1964f5c4)
2024-07-14 21:03:39 +02:00
A Thousand Ships
ad12d466cc
Clarify the behavior of Vector2/3.cross
and mention parallel vectors
...
(cherry picked from commit 47a8033698b14c8a7bb25867198c1371382e3398)
2024-07-14 21:03:30 +02:00