883851a57a
Renamed ProceduralTree3DMesh to ProceduralTreeMesh.
2024-09-08 13:31:27 +02:00
755a8b0225
ProceduralTree3DMesh initial setup.
2024-09-08 13:28:45 +02:00
2a936f4954
Renamed procedural_tree_3d.h and cpp to procedural_tree_3d_mesh.h and .cpp.
2024-09-08 10:50:01 +02:00
76ae9d4c09
Procedural tree 3d module initial setup.
2024-09-08 10:19:20 +02:00
673414d913
More compile fixes.
2024-09-07 13:23:24 +02:00
6a948f7240
More compile fixes.
2024-09-07 12:56:36 +02:00
ff5a033b27
Compile fixes.
2024-09-07 12:41:30 +02:00
06c251749e
Compile fixes.
2024-09-07 12:31:06 +02:00
048920302e
Fix compile errors.
2024-09-07 12:13:19 +02:00
bruvzg
cfb9c810a8
Fix TTS configuration loaded too early.
2024-09-07 11:56:27 +02:00
bruvzg
8479340f52
Add audio/general/text_to_speech project setting to enable/disable TTS.
2024-09-07 11:55:21 +02:00
David Turner
44d23afab4
Remove unused code
...
In 4.x, we need to find out what language is being used, so that
we can break words. In 3.x, we assume that spaces spearate words.
So we do not need to find the language for the current voice.
2024-09-07 10:47:59 +02:00
Fredia Huya-Kouadio
8a274947c3
Fix GodotTTS native initialization
2024-09-07 10:46:09 +02:00
bruvzg
cf33b907c7
Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found.
2024-09-07 10:40:27 +02:00
7ffe8780fe
Fix includes.
2024-09-07 10:40:06 +02:00
bruvzg
66af3f29eb
Backport text-to-speech support.
2024-09-07 10:28:39 +02:00
0746407b00
Marked the last backported commit.
2024-09-07 09:29:37 +02:00
lawnjelly
34cdbd1c46
Safe Camera::unproject_position()
...
`unproject_position()` can fail in some circumstances, and this needs to be conveyed to calling code.
2024-09-07 09:27:25 +02:00
Rémi Verschelde
bcd989020e
PopupMenu: Update margins on visibility change
...
Fixes #96149 .
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2024-09-07 09:25:05 +02:00
lawnjelly
08f4960b23
Verify GLTF indices to prevent crash with corrupt files
...
Also verify prior to vertex optimization.
2024-09-07 09:24:37 +02:00
pablitar
82d3a7204b
GLTF: Fixed external images getting embedded on import
...
Added a map to keep track of external images during import, and used
that map to instance the textures using the resource loader instead of
creating a new texture from scratch
2024-09-07 09:24:05 +02:00
989f0e66c2
Bump version.
2024-07-21 19:34:39 +02:00
38eafa2367
Update CHANGELOG.md.
2024-07-21 14:30:42 +02:00
aa622685d0
Clang format everything.
2024-07-21 10:40:17 +02:00
784ac93e8a
Fix building frt_sdl.
2024-07-21 10:33:13 +02:00
704ea2e50f
Fix typo.
2024-07-21 10:25:40 +02:00
7c9b9c81ee
Fix building frt.
2024-07-21 10:10:09 +02:00
c01fe31aaa
Backported: [CI] Upload build cache before running tests.
...
- AThousandShips
078210bce1
2024-07-20 21:07:55 +02:00
af8675ac6b
Updated last backported commit.
2024-07-20 20:52:33 +02:00
Ricardo Subtil
39cae06fbf
Fix PopupMenu
size calculations not taking into account control/canvas scale
2024-07-20 20:50:34 +02:00
Alexander Hartmann
2f27d74f3f
fix lost old callback when continuous call requestRenderAndNotify
2024-07-20 20:50:16 +02:00
7255741258
Set version to stable.
2024-07-20 20:34:45 +02:00
82296c9f19
Renamed the render_menu property in UserWebPage to should_render_menu, as there is a render_menu method in WebNode.
2024-07-19 08:37:03 +02:00
f93f0e1984
Disabled the unused argument warning by default.
2024-07-18 11:13:26 +02:00
5025e3f4b6
Fix getting utf-8 texts from Sqlite3QueryResult.
2024-07-18 08:44:40 +02:00
f377181035
Tweaks to defaults.
2024-07-18 08:14:27 +02:00
e8cabe7657
Don't create any accounts in UserManagerDB::_create_default_entries().
2024-07-18 08:09:11 +02:00
Hugo Locurcio
769c33abdf
Backport DirectionalLight fade_start
property to 3.x
...
- Implement shadow fading when using the Orthogonal shadow mode
(like in `master`).
This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.
This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.
The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
0dfebc99a2
Udpated last merged commit in changelog.
2024-07-17 00:02:48 +02:00
lawnjelly
91de0ee427
Fix physics tick count in Input.action_press
and Input.action_release
...
The physics tick count was not yet updated there.
2024-07-17 00:01:41 +02:00
a5762c85c1
Fix typo.
2024-07-16 23:55:30 +02:00
ee8a1c83eb
Fix error.
2024-07-16 23:47:13 +02:00
5991e9313a
Fix warning.
2024-07-16 23:40:00 +02:00
b2bda506de
Fix osx build.
2024-07-16 23:38:23 +02:00
05dbe60f9b
Re-extracted class docs.
2024-07-16 23:22:41 +02:00
f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
4d2e9220c7
Updated the clang format script.
2024-07-16 21:23:47 +02:00
247b04763f
Improvements to the filesystem dock.
2024-07-16 21:00:57 +02:00