Danil Alexeev
4f04b2233b
Fix wrong SpriteFrames
docs
2023-02-07 03:03:34 +01:00
Hugo Locurcio
a744936512
Document image size restrictions for custom mouse cursors in HTML5
...
(cherry picked from commit 296b8f299a1653abcaf194f154c26af07581b000)
2023-02-07 03:03:18 +01:00
Jóhannes Gunnar Þorsteinsson
d19c1fedfb
Add independent spinbox arrow step precision
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Backported from the `master` branch, with a property hint added.
2023-02-07 02:51:05 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
1f20512f8c
Ported: Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
- lawnjelly
5a0cb54b3a
2023-02-07 02:28:29 +01:00
Hugo Locurcio
272d1af91c
Document Environment's background_energy
property affecting lighting
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Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-02-07 02:00:15 +01:00
19baf2133a
Ported: PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
- EricEzaM, rsubtil
6a5992c9f1
2023-02-07 01:59:27 +01:00
79842beb9a
Ported: Expose OS.read_string_from_stdin() to the scripting API
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This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
- Calinou
badcfa2523
2023-02-07 01:07:31 +01:00
lawnjelly
85a4c5369b
Faster queue free
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Calling queue_free() for large numbers of siblings could previously be very slow, with the time taken rising exponentially with number of children. This looked partly due to ordered_remove from the child list and notifications.
This PR identifies objects that are nodes, and sorts the deletion queue so that children are deleted in reverse child order. This minimizes the costs of reordering.
2023-01-16 14:24:25 +01:00
Fabio Alessandrelli
f2682927f0
Expose API to force file system sync.
2023-01-16 14:15:08 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
3bf2b79d88
Added set_length helper method to String.
2022-12-22 21:10:04 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
ce5e82d910
Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
- Sauermann
608cbd8296
2022-12-22 19:06:10 +01:00
b8009c85f4
Ported: Add vector value linking - KoBeWi and timothyqiu
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9499ebecee
2022-12-22 18:50:17 +01:00
Haoyu Qiu
1d2a560819
Make NavigationAgent target_location
a property
2022-12-22 14:42:05 +01:00
Zak
b5c01b8703
Add uri
property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b08864b5e5ccf0df910190b064ff7463)
2022-12-22 14:23:04 +01:00
smix8
9225e78f68
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
Hugo Locurcio
fe010a1efe
Silence Input.vibrate_handheld()
warning as it's already documented
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf3dd5fbb687fb379f06ac85aa4a6245)
2022-12-22 14:08:01 +01:00
Hugo Locurcio
ef4fe36eb4
Document debanding only affecting 3D rendering by default
2022-12-22 13:39:09 +01:00
Haoyu Qiu
43146b2cf1
Add note about GROUP_CALL_UNIQUE not considering arguments
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(cherry picked from commit 3f2d6f5f6cd9623d6aa7149bc1871b021d84304c)
2022-12-12 12:16:27 +01:00
Hugo Locurcio
7d1abdb3db
Fix BackBufferCopy rect
property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-11 19:18:17 +01:00
kobewi
43cb6e940a
Remove error condition from get_global_transform()
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(cherry picked from commit 2ff676a696a9cc1d77c0a8f4d5f31de8c7b5bc1a)
2022-12-11 19:02:12 +01:00
streq
17989ca8ef
clarify [member polygons] functionality in the Polygon2D class documentation
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(cherry picked from commit de66acc6243827d4b5543656ec588d841d8b7504)
2022-12-11 18:39:24 +01:00
Lyuma
6eb0adced6
Make Node editable_instance methods available to GDScript
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(cherry picked from commit 7eb6ae279848e8300431cfe925be70fa7ffd7299)
2022-12-11 18:34:17 +01:00
Rémi Verschelde
f3801032b8
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
(cherry picked from commit 9bb05de89fcc286a0d78bea12dc779a56c274fb0)
2022-12-11 18:33:23 +01:00
Fireflash
6656d1a33d
Update AudioStreamGeneratorPlayback.xml
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Fixed incorrect method description for `get_frames_available`.
According to [The AudioStreamGenerator source](https://github.com/godotengine/godot/blob/master/servers/audio/effects/audio_stream_generator.cpp#L132 ), the `get_frames_available` method should return the space remaining in the sample buffer.
(cherry picked from commit 7823ca13676648ae1f35b33ea18c9d699395f283)
2022-11-30 19:27:56 +01:00
voidshine
840c537d89
Fix MIDI note-on events being converted to note-off events
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Update documentation with note about MIDI velocity interpretation
(cherry picked from commit f0f72b313236b3cd8793e6fe7487094d9a04694a)
2022-11-30 19:11:21 +01:00
Ev1lbl0w
608c16297e
Document PopupMenu id behavior
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(cherry picked from commit b8aa5ebfeb30b01db6e70ccc790624632c7273ee)
2022-11-30 18:59:45 +01:00
Hugo Locurcio
8612d803b1
Document (Omni/Spot)Light ignoring Spatial's scale property
2022-11-30 14:23:33 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
Zach Coleman
6fd82aca20
Add ProMotion Support to iOS Exports
2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf
Add iOS UI Options
2022-11-13 00:50:47 +01:00
kleonc
d7ddaf619a
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-13 00:50:18 +01:00
kleonc
3ee1c2b58c
Docs Clarify Array.fill behavior when reference type is passed in
2022-11-13 00:48:19 +01:00
Jordan Schidlowsky
91624a7561
expose additional global enums in 3.x which are available in master
2022-11-13 00:32:18 +01:00
Michael Alexsander
b85570c541
Expose various color themes for Button
2022-11-13 00:30:18 +01:00
Micky
6ca2dc959b
Rename set_indexed
& get_child
's params to be clearer
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3.x backport of #67300 and #64463 .
2022-11-13 00:27:45 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
54643bc1fc
Re-extracted class docs.
2022-10-09 12:43:55 +02:00
2159409dcc
Moved TileMap and TileSet's docs to their module.
2022-10-09 11:47:03 +02:00
d0d2a709e8
Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore.
2022-10-09 11:45:57 +02:00
Haoyu Qiu
a1ec0dca97
Make it clear that obstacles don't affect pathfinding
2022-10-08 17:32:56 +02:00
Haoyu Qiu
4bff335622
Improve StaticBody description
2022-10-08 17:32:14 +02:00
Josh Anthony
d03711f58a
update messaging for focus to be less keyboard-specific
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address comments
Put back missing keyboard tags, fix language to match master's version.
match suggested commits from master
2022-10-08 17:31:36 +02:00
Hugo Locurcio
97219f5982
Document editor settings in the class reference
2022-10-08 17:28:57 +02:00
smix8
1c0898763c
Fix avoidance calculation on NO_THREADS build
2022-10-08 17:24:55 +02:00
Hugo Locurcio
80fb0b5890
Document Mesh vertex color compression clamping overbright/HDR colors
2022-10-08 16:50:28 +02:00
Hugo Locurcio
e315a93f87
Expose the "restart on exit" OS functionality
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This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.
Example use cases:
- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
audio driver, etc.
2022-10-08 16:34:07 +02:00
Ricardo Buring
9762395888
Document behavior of areas with concave shapes
2022-10-08 16:33:14 +02:00
kobewi
9607de4c8e
Add more clarifications about Tween processing
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(cherry picked from commit 038cb677cbde3adcc692296b3113398cd351f9fe)
2022-10-08 16:20:23 +02:00
Haoyu Qiu
33e7f7d411
Fix typo in CollisionObject documentation
2022-10-08 16:17:34 +02:00
93eb41c69e
Ported: added options for sorting transparent objects
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- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
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To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
lawnjelly
d879fe8b1a
Portals - clarify docs VisualInstances only
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Makes it more clear in the documentation that some debugger features are expected not to show when portals are active.
2022-09-17 00:05:56 +02:00
volokh0x
c6bcb52e8f
Fix typos in Dictionary.xml
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(cherry picked from commit ff23defaf82f54136a7fa1ef84b9f0cacb9e2077)
2022-09-16 23:57:02 +02:00
kobewi
7f08c6820f
Improve the description of follow_viewport_enabled
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(cherry picked from commit 229e76429059b32edd43cd2382723d71a815f296)
2022-09-16 23:56:43 +02:00
001651fb33
Ported: Fix parameter references in Theme documentation - YuriSizov
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9496254737
2022-09-16 23:55:40 +02:00
Maxim Kulkin
4237a6501f
Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
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Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
kobewi
e133069bda
Add Dictionary.find_key()
2022-09-16 23:20:06 +02:00
Leonardo Santagada
4673ebaf90
Mention an issue with infinite scroll on mirroring of Parallax layer
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(cherry picked from commit 74df54a99e3e20d2e3378a7cf5c655a1727bb8c9)
2022-09-16 23:16:13 +02:00
BenniKane
06ddad7cd6
doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
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(cherry picked from commit ed5b832a81bb7f67924282d2c3f96b8674ecbb7d)
2022-09-16 23:08:49 +02:00
kobewi
c954a6c9d7
Mention that grab_focus is more reliable deferred
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(cherry picked from commit 188d5593e1f080181a6e0302b7d54416d2cd96e8)
2022-09-16 23:02:09 +02:00
Hugo Locurcio
f90d0cb9d0
Improve documentation related to audio input permissions
2022-09-16 22:50:34 +02:00
Atlinx
8e7bcc2ee0
Add missing parameters for signal in docs
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(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Michael Alexsander
bce30062a5
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-09-16 22:04:23 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
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This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae
Remove unused Create Signal Callbacks editor setting
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This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00
Danil Alexeev
c7f001ccf5
Add boot splash display time setting
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Implements #8867 .
(cherry picked from commit dad9683d11ca174cf50d0039fb0f05fb7439984f)
2022-09-16 21:19:03 +02:00
Hugo Locurcio
73588d4a25
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
Micky
d8046a2bad
Improve documentation of CanvasItem's draw logic
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(cherry picked from commit 953c78eaff2fc63e18c5da66c809c7e2b7666b11)
2022-09-16 21:11:26 +02:00
kobewi
63d85fd6f5
Mention the stretching behavior of PopupPanel
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(cherry picked from commit a2b088b1c1b79950212287fd4c8539a67cfcb56f)
2022-09-16 21:10:52 +02:00
Dan Boorstein
9685b90279
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
(cherry picked from commit a7ebc6fb18bcbcf817895955eed619588b3cd8b8)
2022-09-16 21:00:47 +02:00
Marlin Watts-Woods
c0bcc87ada
Added to Sprite3D Documentation
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(cherry picked from commit f8f665b03e2c2b2a10ffcaf815c511cd31a70887)
2022-09-16 19:50:19 +02:00
Hugo Locurcio
1902d9e21b
Improve InstancePlaceholder documentation
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(cherry picked from commit 5acf30b5380d71472657fbba84cad8739a5d7c1e)
2022-09-16 19:49:55 +02:00
Marcin Nowak
a697c239b8
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
Hugo Locurcio
dfd541f1e0
Improve documentation related to anisotropic filtering
2022-09-16 19:39:57 +02:00
Michael Alexsander
62fdf73348
Expose set/get_tab_button_icon()
to scripting
2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d
Fix has_filter of AnimationNode not being called in scripts
2022-09-16 19:38:38 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
Andy Maloney
8af0664931
Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Backport of #64344
Fixes #35272
2022-09-16 12:41:29 +02:00
Hugo Locurcio
9055ae04c3
Document run-time SceneTree debug property changes not working correctly
2022-09-16 12:39:44 +02:00
Aaron Franke
6796ecfaf2
Fix incorrect Camera3D size documentation
2022-09-16 12:38:15 +02:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
cee028818e
Also renamed the xmls.
2022-08-29 17:22:28 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
4f9dd569b8
Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
2022-08-23 13:13:39 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
98acdf8270
Now full screen editor plugins have the ability to hide their tab button in the top bar.
2022-08-20 17:20:34 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00