Alex Drozd
6c9362a9f4
add venv and .venv to the .gitignore
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(cherry picked from commit a6fda19e8520b523f41655e3dd1b94cfe9bd1f3c)
2023-08-30 11:01:19 +02:00
stmSi
ec6ed1f398
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
2023-08-30 10:58:44 +02:00
Omar Shehata
eea5d96503
Fix double tap & drag on Android
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(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
2023-08-30 10:58:05 +02:00
Roman Vasilyev
ec37f9c811
ios splash screen rotation fix
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(cherry picked from commit 8fcca194a16279ac5c22f702e544733056801b2a)
2023-08-30 10:56:42 +02:00
Ninni Pipping
971ae4eb5d
Add information about how Engine.time_scale
affects Timers
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(cherry picked from commit 16a1465380df708edebffc53c77011cd771f6b91)
2023-08-30 10:53:33 +02:00
Hugo Locurcio
e3c9959aa6
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07dbeb7e3640d0bed60c9b9033bc30577)
2023-08-30 10:53:03 +02:00
Paweł
adb36972f5
Fix Windows StringFileInfo structure
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(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
2023-08-30 10:52:11 +02:00
Bartłomiej T. Listwon
68667d1563
Fix moving position indicator out of bounds in FileAccessMemory
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(cherry picked from commit bff0c71e2e2cb9b880181cc819c4753abfe59508)
2023-08-30 10:49:44 +02:00
Hugo Locurcio
892fcff2e1
Document how to use logarithm of base 10 with log()
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(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
2023-08-30 10:49:09 +02:00
Paweł
14c218d23a
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea18809dcb4e744ee936f8de8f5660adfbe)
2023-08-30 10:48:48 +02:00
Haoyu Qiu
df406d2027
Notify child controls when BackBufferCopy's rect changed
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(cherry picked from commit 602a0d2fbc84d598cffc79eccd5110f650b6e3c9)
2023-08-30 10:48:20 +02:00
Haz
33b7cf4031
Fix mesh library remove selected item menu option
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Fixes #45969 .
(cherry picked from commits 189acbee60f3d3149577db5446d9115352f60216
and aa9d2149e74233b834d168a725c8b119cc72619c)
2023-08-30 10:47:52 +02:00
Rafał Mikrut
baa1442c58
Added code coverate support to Godot
2023-08-30 10:41:17 +02:00
Ben Rog-Wilhelm
51ecd46a06
Add static check for overzealous .gitignores.
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(cherry picked from commit 7ea171adca8d28d10aae68cfe8f36094683bc491)
2023-08-30 10:37:39 +02:00
Rémi Verschelde
a912658903
Remove too greedy GCOV ignores from .gitignore
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This would cause `updown.png` to be ignored in our default theme in 3.x.
These ignores were added in #36800 for #36572 (see that PR for usage
instructions).
From a quick test, using `--output-file` for `lcov` and `--output-directory`
for genhtml let us output the files in a way that won't conflict with the
Git repository (e.g. in `bin/`, or outside the Git repo).
(cherry picked from commit 5c38e4216174f21362058a1a77938f5a63e2ffef)
2023-08-30 10:35:35 +02:00
Ben Rog-Wilhelm
222dcf6c7c
Fix: incorrectly .gitignored files.
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(cherry picked from commit 90f3992036b2f2fc1b4d08d1cc854d9cd62f6930)
2023-08-30 10:30:35 +02:00
Rémi Verschelde
33874920cb
SCons: Enable /WX
on LINKFLAGS for MSVC with werror=yes
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(cherry picked from commit 30bdb23f03dd90ca255ca6d8fb035f94250b668c)
2023-08-30 10:30:12 +02:00
Rémi Verschelde
58d1095e8a
CI: Free disk space on Linux runners
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Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.
Related to #79919 , though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
(cherry picked from commit 611123f7fd928a9aca3bff36fa2e4354f6168886)
2023-08-30 10:29:44 +02:00
Hugo Locurcio
ab28148fdc
Update PCK embedding SCons warning message to mention mold linker
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mold is now part of the SCons `linker` option.
(cherry picked from commit 074d87d7188da6400028c719ea7571bff6265c36)
2023-08-30 10:23:04 +02:00
Riteo
63f21ecadb
Make PIE relocation detection glibc-only
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Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.
(cherry picked from commit 2a6ce37910ac9765c36cbcc3a0a09916da4debe3)
2023-08-30 10:20:56 +02:00
Ekaterina Vaartis
2bac27b711
Alter linux debug stacktraces handling to support more environments
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- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
address to addr2line
(cherry picked from commit 5e041eee11e611bc2c89dd54b1dad28d0660f335)
2023-08-30 10:20:09 +02:00
Yuri Rubinsky
9a1705eac2
Fix crash when calling fill
method on an empty Image
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(cherry picked from commit adec51cde87d29dd74efb6e5cd0167990de8d569)
2023-08-30 10:18:36 +02:00
Ben Rog-Wilhelm
575adb91fc
Fix .gitignore ignores part of the committed repo.
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(cherry picked from commit 37d68929e8ab3a1cab550a4cb83152eb13012f8c)
2023-08-30 10:15:56 +02:00
Rémi Verschelde
42527716f5
zstd: Update to upstream version 1.5.5
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Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.3
- https://github.com/facebook/zstd/releases/tag/v1.5.4
- https://github.com/facebook/zstd/releases/tag/v1.5.5
(cherry picked from commit 6100b4bd33ab27d78f0f5087c770e42b25100eb9)
2023-08-30 10:11:42 +02:00
Rémi Verschelde
357393cac8
pcre2: Update to upstream version 10.42 (take two)
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
(cherry picked from commit e289cf7085f0edda5e5ea253be6806a08abb4777)
2023-08-30 10:05:49 +02:00
Rémi Verschelde
b40b505274
miniupnpc: Update to version 2.2.5
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No change for the files we ship, so just bumping the version number.
(cherry picked from commit 74f21cb6666084a3cec8f2238c003411ffcfd9da)
2023-08-30 10:05:11 +02:00
Rémi Verschelde
1e02d5c398
libpng: Update to upstream 1.6.40
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(cherry picked from commit 0baca62734f0189ca887bbcbe28cb8db9a8e94dc)
2023-08-30 10:04:49 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
2c7e26feaf
Changed the docs url from godot's to my docs repository.
2023-08-29 22:27:51 +02:00
889cba3244
Added back missing descriptions to Translation's class docs.
2023-08-29 22:17:16 +02:00
65d4c57233
Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
2023-08-29 22:02:31 +02:00
bc21dc55a7
Add back markdown as a mime type to WebServerSimple as it got deleted accidentally.
2023-08-28 18:14:14 +02:00
8f352b745a
Added start_on_ready property to WebServerSimple.
2023-08-28 18:03:30 +02:00
d9512f8d40
Changed the default bind host in WebServerSimple to 0.0.0.0 for convenience.
2023-08-28 17:56:37 +02:00
045ff319ce
Make sure donwloads don't just eat up a thread until they are finished even if the kernel can just take all the data in HTTPServerSimple. Also update the timeout timer when there is activity in a socket.
2023-08-28 17:16:19 +02:00
ea5cddc44f
The mime types dictionary now uses StringName indexes. Also compare against lowercase extensions.
2023-08-28 13:38:44 +02:00
db14d66556
Added more mime types by default.
2023-08-28 13:14:50 +02:00
d8fb0c9cef
De default mime type is application/octet-stream now for files in HTTPServerConnection.
2023-08-28 12:56:18 +02:00
715737abfe
Now HTTPServerSimple sends files in non-blocking mode.
2023-08-28 12:54:30 +02:00
151c30a931
Send the user's header when sending the file in HTTPServerConnection.
2023-08-28 09:15:08 +02:00
b18d0a5fc9
Fix the android lib's package locations.
2023-08-27 22:56:41 +02:00
8c6856e77b
Fix the android editor's package locations.
2023-08-27 22:54:20 +02:00
28f6d62ee3
Mark the current backport state.
2023-08-27 22:33:09 +02:00
05c264c83c
Ported: Initialize GLWrapper earlier in Storage::initialize()
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Make sure `GLWrapper` is initialized before `glActiveTexture` is called by other parts of the storage initialize(), to prevent benign warnings.
- lawnjelly
857d884026
2023-08-27 22:20:14 +02:00
fb142ed6f8
Ported: Unbind texture slots when changing framebuffer
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Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
2023-08-27 22:19:07 +02:00
33d5dcf399
Ported: Hierarchical culling - Add extra check to skeleton_attach_canvas_item
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Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
- lawnjelly
d7cca42ef6
2023-08-27 22:03:35 +02:00
e5cec36ba0
Ported: Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
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As a convenience, physics interpolation is reset automatically on entering the tree. This will be desired in most situations, and saves the user having to write code for this explicitly.
- lawnjelly
bcfca5ec86
2023-08-27 22:02:26 +02:00
a29d232a4c
Ported: Physics Interpolation - add support for CPUParticles2D
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Similar to the existing 3D CPUParticles physics interpolation.
- lawnjelly
a117a3307a
2023-08-27 21:59:54 +02:00
26bb16d86e
Ported: Fix 2D MultiMesh hierarchical culling
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Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
- lawnjelly
ad577e3c7e
2023-08-27 21:28:30 +02:00
17fa82ac02
Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
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Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00