kobewi
b97535aead
Fix crash when playing Tween right after finishing
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(cherry picked from commit 1a462bc84e095125661efb5a0254f36e73197cd9)
2022-10-08 16:23:45 +02:00
smix8
8be98b9138
Exclude disabled CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05446f5692bcee95f51400c211b080ff)
2022-10-08 16:23:20 +02:00
Voylin
cceba8f6ef
Fixes doc/Makefile fails if path contains spaces
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(cherry picked from commit 0fd29f76a239a926684dccbfbfe904cf6494690b)
2022-10-08 16:22:55 +02:00
Ted Spikes
f66c0b7d91
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
Martin Liska
900b76545e
Fix building VHACD with GCC 13.
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Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
| ^~~~~~~~
Note the upstream version of the third party library is not affected.
(cherry picked from commit a648d831a9e4175db3b333e6416e2cf3be9959ef)
2022-10-08 16:21:54 +02:00
Michael Alexsander
6730fc8f0f
Shrink shader editor's oversized borders
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(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838
Ignore node rename if already exited blend tree
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(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
kobewi
9607de4c8e
Add more clarifications about Tween processing
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(cherry picked from commit 038cb677cbde3adcc692296b3113398cd351f9fe)
2022-10-08 16:20:23 +02:00
Rémi Verschelde
fe5d1cc8ff
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
Haoyu Qiu
33e7f7d411
Fix typo in CollisionObject documentation
2022-10-08 16:17:34 +02:00
67b7c1689f
Fix compile.
2022-10-08 16:15:55 +02:00
lawnjelly
cd68b6e1e2
CPUParticles initialize data on set_amount
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Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-10-08 16:13:50 +02:00
kleonc
4da6c31ba9
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-10-08 16:09:18 +02:00
92af14b0b0
Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
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- kleonc
0bf2b8e813
2022-10-08 16:08:49 +02:00
bd17c39172
Ported Fix variables highlighting as types - dzil123 for CScript.
2022-10-08 15:58:44 +02:00
dzil123
6cb08c7164
Fix variables highlighting as types
2022-10-08 15:56:49 +02:00
808f157b26
Added nissing projection * projection Variant operator.
2022-10-07 03:09:38 +02:00
029a6671b4
Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell.
2022-10-05 15:19:59 +02:00
7357a4f65c
Removed stray old define.
2022-10-05 14:36:51 +02:00
258857332c
Replaced MESH_UTILS_PRESENT defines aswell.
2022-10-05 14:35:44 +02:00
50e1108e18
Replaced PROPS_2D_PRESENT define for the module system's equivalent.
2022-10-05 13:20:42 +02:00
2fdaacfa66
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
2022-10-05 12:54:17 +02:00
73742e947d
Also mvoed away from the TERRAMAN_PRESENT define.
2022-10-05 11:54:21 +02:00
14c44e5727
Also moved away from the old VOXELMAN_PRESENT macro.
2022-10-05 11:35:51 +02:00
ea2a36c4ea
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
2022-10-05 11:16:32 +02:00
a0472fb6eb
Fix typo.
2022-10-05 10:30:52 +02:00
ece362681d
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
2022-10-05 10:25:48 +02:00
8e6ff671a8
Fix the job name of the android editor's github action.
2022-10-04 20:20:08 +02:00
32a37f081e
Fixed PluginRefresher when a project only has one addon.
2022-10-04 18:10:27 +02:00
ce58de4e2e
Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor.
2022-10-04 17:59:33 +02:00
61cb76bc4a
Added a pr to the todos file.
2022-09-20 17:34:07 +02:00
9451e14acf
Added a todo.
2022-09-20 17:29:33 +02:00
89cba992ba
Now the target fps is customizable for ThreadPool when threading is not enabled.
2022-09-17 23:25:47 +02:00
099b05380e
Fix race condition.
2022-09-17 22:35:42 +02:00
48d26e9400
Fix setter parameter types for ThreadPool.
2022-09-17 22:23:29 +02:00
a8d5a37024
Re-enabled the android editor's github action.
2022-09-17 21:47:09 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
379a669f65
Updated the example build config file.
2022-09-17 14:34:50 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00
93eb41c69e
Ported: added options for sorting transparent objects
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- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
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To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
84962081bd
Ported: CI: Sync configuration with master branch
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Updates various actions to latest versions:
actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11
- akien-mga
abaa76fcf9
2022-09-17 09:55:21 +02:00
3bb2706eb0
I meant to disable werror=yes.
2022-09-17 01:00:06 +02:00