My godot fork where I cause mayhem and destruction to all things good and godot.
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Rémi Verschelde fe5d1cc8ff SCons: Refactor handling of production flag and per-platform LTO defaults
Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
.github Fix the job name of the android editor's github action. 2022-10-04 20:20:08 +02:00
core Added nissing projection * projection Variant operator. 2022-10-07 03:09:38 +02:00
doc Fix typo in CollisionObject documentation 2022-10-08 16:17:34 +02:00
drivers Add back missing line. 2022-09-17 00:23:56 +02:00
editor Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor. 2022-10-04 17:59:33 +02:00
editor_modules Fixed PluginRefresher when a project only has one addon. 2022-10-04 18:10:27 +02:00
main Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
misc Removed now unneeded classes. 2022-09-17 16:35:58 +02:00
modules Ported Fix variables highlighting as types - dzil123 for CScript. 2022-10-08 15:58:44 +02:00
platform SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
scene Fix compile. 2022-10-08 16:15:55 +02:00
SCSCons
servers Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
thirdparty Ported: zstd: Update to upstream version 1.5.2 2022-09-16 21:31:55 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-16 22:47:07 +02:00
AUTHORS.md
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Added last backport commit to the changes file. There are a few more random remaining commits, those will be done a bit later. 2022-09-17 00:31:55 +02:00
compat.py
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt
DONORS.md
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
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LICENSE.txt
LOGO_LICENSE.md
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methods.py Fix build failures for Android on Windows 2022-09-16 22:47:48 +02:00
platform_methods.py
README.md
sc.py
SConstruct SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
TODO.md Added a pr to the todos file. 2022-09-20 17:34:07 +02:00
version.py Increase version. 2022-08-22 02:54:37 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.