My godot fork where I cause mayhem and destruction to all things good and godot.
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Martin Liska 900b76545e Fix building VHACD with GCC 13.
Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
   46 |     ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
      |                               ^~~~~~~~

Note the upstream version of the third party library is not affected.

(cherry picked from commit a648d831a9e4175db3b333e6416e2cf3be9959ef)
2022-10-08 16:21:54 +02:00
.github Fix the job name of the android editor's github action. 2022-10-04 20:20:08 +02:00
core Added nissing projection * projection Variant operator. 2022-10-07 03:09:38 +02:00
doc Add more clarifications about Tween processing 2022-10-08 16:20:23 +02:00
drivers Add back missing line. 2022-09-17 00:23:56 +02:00
editor Shrink shader editor's oversized borders 2022-10-08 16:21:25 +02:00
editor_modules Fixed PluginRefresher when a project only has one addon. 2022-10-04 18:10:27 +02:00
main Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
misc Removed now unneeded classes. 2022-09-17 16:35:58 +02:00
modules Ported Fix variables highlighting as types - dzil123 for CScript. 2022-10-08 15:58:44 +02:00
platform SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
scene Fix compile. 2022-10-08 16:15:55 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
thirdparty Fix building VHACD with GCC 13. 2022-10-08 16:21:54 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-16 22:47:07 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Added last backport commit to the changes file. There are a few more random remaining commits, those will be done a bit later. 2022-09-17 00:31:55 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
icon_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
methods.py Fix build failures for Android on Windows 2022-09-16 22:47:48 +02:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct SCons: Refactor handling of production flag and per-platform LTO defaults 2022-10-08 16:18:23 +02:00
TODO.md Added a pr to the todos file. 2022-09-20 17:34:07 +02:00
version.py Increase version. 2022-08-22 02:54:37 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.