ee1e40f1b0
Renamed looking_at to create_looking_at, and from_scale to create_from_scale in Basis.
2024-09-30 16:17:19 +02:00
lawnjelly
78b9753e37
Object::call()
prevent debug lock accessing dangling pointer
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Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.
Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
2024-09-20 09:02:15 +02:00
Haoyu Qiu
fabd5c32f5
Fix parsing of 4.
in Expression
2024-09-20 09:01:03 +02:00
bruvzg
8479340f52
Add audio/general/text_to_speech project setting to enable/disable TTS.
2024-09-07 11:55:21 +02:00
bruvzg
66af3f29eb
Backport text-to-speech support.
2024-09-07 10:28:39 +02:00
lawnjelly
08f4960b23
Verify GLTF indices to prevent crash with corrupt files
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Also verify prior to vertex optimization.
2024-09-07 09:24:37 +02:00
f9507dc475
Clang format everything again.
2024-07-16 21:29:26 +02:00
8181808b74
Ran the header guard move script.
2024-07-16 21:27:34 +02:00
c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
9d6680ce6d
Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works.
2024-07-16 00:14:10 +02:00
Fabio Alessandrelli
0c95ddb60d
Use unztell64 in FileAccessZIP to ensure 64 bit return
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(cherry picked from commit efccebd3db90d7baf0947cd02612ab987ab87868)
2024-07-14 21:04:32 +02:00
lawnjelly
1be9006ab0
Physics Interpolation - refactor Camera
and fix get_camera_transform()
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* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-07-14 11:18:12 +02:00
Rémi Verschelde
ef997c9d2b
Sync controller mappings DB with SDL 2 community repo
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Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
(cherry picked from commit 1da02fa7be4ace876a53802d19711ec7037d94f3)
2024-07-14 08:52:59 +02:00
Rémi Verschelde
91beeffbd8
Sync controller mappings DB with SDL 2 community repo
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Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8
(cherry picked from commit 6772047e5077b3bfe1f81cd24c128f02b904c20e)
2024-07-14 08:52:50 +02:00
lawnjelly
131880d444
Physics Interpolation - Fix Transform2D::interpolate_with()
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Ports the `interpolate_with()` routine from 4.x which works correctly with skew.
2024-07-14 08:08:05 +02:00
0bdb0ccac8
Don't access a Message's memory after calling it's destructor in MessageQueue. (Even though the way the code works currently this was not really a bug, but it can easily become one.)
2024-06-18 10:38:58 +02:00
3f996fad22
Remove unnecessary template parameters from constructors and desctuctors.
2024-06-18 10:17:14 +02:00
eebeadbe47
Added more helper methods to StringBuilder.
2024-04-27 18:53:54 +02:00
f09ab537e0
Clang-format everything.
2024-04-21 15:27:36 +02:00
6faa98c32a
Backported from godot4: Save PackedByteArrays as base64 encoded.
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- groud
de5073519e
2024-04-14 17:32:05 +02:00
ed224298e5
Also add is_zero_approx() to Vector4.
2024-04-14 16:59:12 +02:00
Haoyu Qiu
441bb29fd3
Add is_zero_approx methods to Vector{2,3}
2024-04-14 16:44:38 +02:00
f6d9ca069f
Fix build.
2024-04-06 13:46:57 +02:00
ececc7991c
Backported dome of the codestyle improvements to math types from 3fb36bf395
.
2024-04-06 13:05:32 +02:00
bruvzg
620b30a86a
Backport locale selection improvements.
2024-04-06 12:37:02 +02:00
SysError99
487b454506
Add a get_or_add
method to Dictionary
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-06 10:46:31 +02:00
e17cc864bc
Added exp2 to the Math singleton.
2024-03-18 11:04:37 +01:00
60eb59ab19
Backpoered from Godot 4: Add is_built_in() method to Resource.
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- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
27b73fa9f9
Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors.
2024-03-07 18:56:55 +01:00
4abb1a23e9
Work on layered tile maps.
2024-03-04 22:15:59 +01:00
3e533b33bb
Fix typo.
2024-03-04 21:15:00 +01:00
7779439e28
Backported comparison operators to Array from godot4.
2024-03-03 12:59:57 +01:00
2b57397fa7
Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
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Original commit:
Implement properties arrays in the Inspector.
- groud
4bd7700e89
2024-03-02 22:35:19 +01:00
bd53556507
Use bitshifts for all property usage flags.
2024-03-02 19:36:29 +01:00
37e287d86d
Backported goodies to SelfList from Godot4.
2024-03-02 12:01:27 +01:00
4cdb163626
Backported create_reference() helper methods for InputEvents from godot 4.
2024-03-01 21:45:27 +01:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
dcd00dec81
Fix incorrect clipping in String::substr_index().
2024-02-26 13:22:15 +01:00
8c06dce33f
Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter.
2024-02-25 22:09:25 +01:00
66c2b12fc0
Added a new method to Expression so it can be used with multiple threads simultenously.
2024-02-25 10:25:46 +01:00
fa2a54a019
Added a way for platforms to define a custom resource pack location.
2024-02-17 22:14:44 +01:00
8284ff56b8
Fix DirAccess::get_filesystem_abspath_for() for .pck files.
2024-02-16 22:11:54 +01:00
3da74f0703
Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
2024-02-13 20:09:46 +01:00
a5d8696021
Ported: Vertex cache optimizer
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Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
f63ed4be75
Sync controller mappings DB with SDL2 community repo
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Synced with mdqinc/SDL_GameControllerDB@232c738
2024-02-08 17:37:12 +01:00
Rémi Verschelde
f073af9af6
zlib/minizip: Update to version 1.3
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Remove `infback.c` which we don't need.
The `OF` macro was also removed so I can drop the patch where I yell
at Gentoo developers.
(cherry picked from commits e0e1f2e4a2056db1a908af75612daaaf5b129ebd
and 071499ac0d8e33e6f269437c3ce4fab52cc43f90)
2024-02-08 15:06:20 +01:00
Rémi Verschelde
b44ee23cee
Web: Clarify that OS.get_unique_id
is not supported
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Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.
Fixes #82439 .
(cherry picked from commit 0a10f09ce4321695940a626eef9c64b36f599193)
2024-02-08 15:05:20 +01:00
Caroline Joy Bell
0f099eca32
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-08 14:16:03 +01:00
Cody Roberts
eb8ca6d2ed
Add project settings for AVAudioSessionCategory on iOS
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Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-02-08 14:06:59 +01:00
A Thousand Ships
8341ddc450
Fix AABB.encloses failing on shared upper bound
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This differs from `Rect2` and was fixed for those classes in the past
2024-02-08 14:00:08 +01:00