|
686663d3e4
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
|
|
be16fe23ad
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
9555ee56b9
|
Moved Variant related classes under a variant folder in core.
|
2022-08-17 13:17:12 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
8c2e76840c
|
Removed CameraMatrix, and switched to Projection.
|
2022-08-16 10:26:35 +02:00 |
|
|
220954cf08
|
Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
|
|
007f728438
|
Bound all eligible transform methods.
|
2022-08-15 09:20:47 +02:00 |
|
|
5cd44e02d0
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
|
|
e4cad690a3
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
|
|
730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
|
Haoyu Qiu
|
b33251a6f5
|
Fix left aligned integer sign in string formatting
|
2022-07-27 13:57:44 +02:00 |
|
Haoyu Qiu
|
84ee52250c
|
Validate theme type/item names
|
2022-07-27 00:46:56 +02:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
e214f96994
|
Same change to classes under main.
|
2022-03-17 22:19:45 +01:00 |
|
|
2c88c46101
|
Moved more includes to cpp files.
|
2022-03-17 11:28:57 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|