66f2357d01
Now Cameras use Worlds directly instead of Viewports.
2022-08-30 14:08:27 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
4303dfb5c0
More work on World override support.
2022-08-29 22:55:48 +02:00
49af677ca8
Work on the ability for overriding Worlds.
2022-08-29 20:56:17 +02:00
68b21dc61f
Move World2D and World3D related things to World from Viewport.
2022-08-29 19:40:17 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
1b503ad711
Revert "Fix mouse_over not dropped when mouse leaves window"
...
This reverts commit 33a2d5e20b
.
2022-08-19 02:48:36 +02:00
Marcel Admiraal
33a2d5e20b
Fix mouse_over not dropped when mouse leaves window
2022-08-19 02:20:03 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
47358bfaab
Backported: add viewport.get_camera_2d()
...
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
Hugo Locurcio
0e32de0bad
Clamp Viewport shadow atlas sizes to improve usability
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- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
match the lowest allowed values (since lower increments don't
make sense).
2022-07-29 17:38:06 +02:00
328da6b799
Ported: Print a warning for Viewports that have 2D usage and HDR enabled
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2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
Haoyu Qiu
8002080311
Fix Viewport.own_world
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
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4167e98088
2022-07-25 20:32:14 +02:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
ced4ae75a5
Backported:
...
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00