Added an exporter for frt_sdl.

This commit is contained in:
Relintai 2024-04-20 11:51:22 +02:00
parent d17743975b
commit ed0bd52a23
2 changed files with 444 additions and 0 deletions

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/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "core/os/file_access.h"
#include "editor/editor_export.h"
#include "platform/frt/logo.gen.h"
#include "scene/resources/texture.h"
class EditorExportPlatformFRTSDL : public EditorExportPlatform {
GDCLASS(EditorExportPlatformFRTSDL, EditorExportPlatform);
private:
Ref<ImageTexture> logo;
String name;
String os_name;
RBMap<String, String> extensions;
String release_file_32;
String release_file_64;
String debug_file_32;
String debug_file_64;
// For Linux only.
RBMap<String, String> release_files;
RBMap<String, String> debug_files;
RBSet<String> extra_features;
int chmod_flags;
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
virtual String get_name() const;
virtual String get_os_name() const;
virtual Ref<Texture> get_logo() const;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; }
virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
void set_extension(const String &p_extension, const String &p_feature_key = "default");
void set_name(const String &p_name);
void set_os_name(const String &p_name);
void set_logo(const Ref<Texture> &p_logo);
void set_release_64(const String &p_file);
void set_release_32(const String &p_file);
void set_debug_64(const String &p_file);
void set_debug_32(const String &p_file);
// For Linux only.
void set_release_files(const String &p_arch, const String &p_file);
void set_debug_files(const String &p_arch, const String &p_file);
String get_preset_arch(const Ref<EditorExportPreset> &p_preset) const;
void add_platform_feature(const String &p_feature);
virtual void get_platform_features(List<String> *r_features);
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features);
int get_chmod_flags() const;
void set_chmod_flags(int p_flags);
EditorExportPlatformFRTSDL();
};
//////////
void EditorExportPlatformFRTSDL::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
}
const String &arch = get_preset_arch(p_preset);
r_features->push_back(arch);
if (arch == "arm64v8") {
r_features->push_back("64");
} else {
r_features->push_back("32");
}
}
void EditorExportPlatformFRTSDL::get_export_options(List<ExportOption> *r_options) {
String ext_filter = "";
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
// Linux support to export to ARM architectures was added in 3.6.
// Given how late this arrived, we didn't refactor the whole export preset
// interface to support more per-platform flexibility, like done in 4.0,
// so instead we hack the few needed changes here with `get_os_name()` checks.
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "arm32v6,arm32v7,arm64v8"), "arm32v6"));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/no_bptc_fallbacks"), true));
}
String EditorExportPlatformFRTSDL::get_name() const {
return name;
}
String EditorExportPlatformFRTSDL::get_os_name() const {
return os_name;
}
Ref<Texture> EditorExportPlatformFRTSDL::get_logo() const {
return logo;
}
bool EditorExportPlatformFRTSDL::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
bool dvalid = false;
bool rvalid = false;
// Look for export templates (first official, and if defined custom templates).
const String &arch = get_preset_arch(p_preset);
dvalid = exists_export_template(debug_files[arch], &err);
rvalid = exists_export_template(release_files[arch], &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
if (p_preset->get("custom_template/release") != "") {
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
valid = dvalid || rvalid;
r_missing_templates = !valid;
if (!err.empty()) {
r_error = err;
}
return valid;
}
bool EditorExportPlatformFRTSDL::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
return true;
}
List<String> EditorExportPlatformFRTSDL::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
for (RBMap<String, String>::Element *E = extensions.front(); E; E = E->next()) {
if (get_preset_arch(p_preset) == E->key()) {
list.push_back(extensions[E->key()]);
return list;
}
}
if (extensions.has("default")) {
list.push_back(extensions["default"]);
return list;
}
return list;
}
Error EditorExportPlatformFRTSDL::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
Error err = prepare_template(p_preset, p_debug, p_path, p_flags);
if (err == OK) {
err = modify_template(p_preset, p_debug, p_path, p_flags);
}
if (err == OK) {
err = export_project_data(p_preset, p_debug, p_path, p_flags);
}
return err;
}
Error EditorExportPlatformFRTSDL::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
if (!DirAccess::exists(p_path.get_base_dir())) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("The given export path doesn't exist."));
return ERR_FILE_BAD_PATH;
}
String custom_debug = p_preset->get("custom_template/debug");
String custom_release = p_preset->get("custom_template/release");
String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
if (template_path == String()) {
if (p_debug) {
template_path = find_export_template(debug_files[get_preset_arch(p_preset)]);
} else {
template_path = find_export_template(release_files[get_preset_arch(p_preset)]);
}
}
if (template_path != String() && !FileAccess::exists(template_path)) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), vformat(TTR("Template file not found: \"%s\"."), template_path));
return ERR_FILE_NOT_FOUND;
}
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir_recursive(p_path.get_base_dir());
Error err = da->copy(template_path, p_path, get_chmod_flags());
if (err != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
}
return err;
}
Error EditorExportPlatformFRTSDL::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
String pck_path;
pck_path = p_path.get_basename() + ".pck";
Vector<SharedObject> so_files;
int64_t embedded_pos;
int64_t embedded_size;
Error err = save_pack(p_preset, pck_path, &so_files, false, &embedded_pos, &embedded_size);
if (err == OK && !so_files.empty()) {
// If shared object files, copy them.
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < so_files.size() && err == OK; i++) {
err = da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
if (err == OK) {
err = sign_shared_object(p_preset, p_debug, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
}
}
}
return err;
}
Error EditorExportPlatformFRTSDL::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
return OK;
}
void EditorExportPlatformFRTSDL::set_extension(const String &p_extension, const String &p_feature_key) {
extensions[p_feature_key] = p_extension;
}
void EditorExportPlatformFRTSDL::set_name(const String &p_name) {
name = p_name;
}
void EditorExportPlatformFRTSDL::set_os_name(const String &p_name) {
os_name = p_name;
}
void EditorExportPlatformFRTSDL::set_logo(const Ref<Texture> &p_logo) {
logo = p_logo;
}
void EditorExportPlatformFRTSDL::set_release_64(const String &p_file) {
release_file_64 = p_file;
}
void EditorExportPlatformFRTSDL::set_release_32(const String &p_file) {
release_file_32 = p_file;
}
void EditorExportPlatformFRTSDL::set_debug_64(const String &p_file) {
debug_file_64 = p_file;
}
void EditorExportPlatformFRTSDL::set_debug_32(const String &p_file) {
debug_file_32 = p_file;
}
// For Linux only.
void EditorExportPlatformFRTSDL::set_release_files(const String &p_arch, const String &p_file) {
release_files[p_arch] = p_file;
}
void EditorExportPlatformFRTSDL::set_debug_files(const String &p_arch, const String &p_file) {
debug_files[p_arch] = p_file;
}
String EditorExportPlatformFRTSDL::get_preset_arch(const Ref<EditorExportPreset> &p_preset) const {
String arch = p_preset->get("binary_format/architecture");
if (arch != "arm32v6" && arch != "arm32v7" && arch != "arm64v8") {
ERR_PRINT(vformat("Invalid value \"%s\" for \"binary_format/architecture\" in export preset \"%s\". Defaulting to \"arm32v6\".",
arch,
p_preset->get_name()));
arch = "arm32v6";
}
return arch;
}
void EditorExportPlatformFRTSDL::add_platform_feature(const String &p_feature) {
extra_features.insert(p_feature);
}
void EditorExportPlatformFRTSDL::get_platform_features(List<String> *r_features) {
r_features->push_back("pc"); //all pcs support "pc"
r_features->push_back("s3tc"); //all pcs support "s3tc" compression
r_features->push_back(get_os_name()); //OS name is a feature
for (RBSet<String>::Element *E = extra_features.front(); E; E = E->next()) {
r_features->push_back(E->get());
}
}
void EditorExportPlatformFRTSDL::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) {
if (p_features.has("bptc")) {
if (p_preset->has("texture_format/no_bptc_fallbacks")) {
p_features.erase("s3tc");
}
}
}
int EditorExportPlatformFRTSDL::get_chmod_flags() const {
return chmod_flags;
}
void EditorExportPlatformFRTSDL::set_chmod_flags(int p_flags) {
chmod_flags = p_flags;
}
EditorExportPlatformFRTSDL::EditorExportPlatformFRTSDL() {
chmod_flags = -1;
}
void register_frt_sdl_exporter() {
Ref<EditorExportPlatformFRTSDL> platform;
platform.instance();
Ref<Image> img = memnew(Image(_frt_logo));
Ref<ImageTexture> logo;
logo.instance();
logo->create_from_image(img);
platform->set_logo(logo);
platform->set_name("Linux/FRT SDL");
platform->set_extension("arm32v6", "arm32v6");
platform->set_extension("arm32v7", "arm32v7");
platform->set_extension("arm64v8", "arm64v8");
platform->set_release_files("arm32v6", "linux_frt_sdl_arm32v6_release");
platform->set_release_files("arm32v7", "linux_frt_sdl_arm32v7_release");
platform->set_release_files("arm64v8", "linux_frt_sdl_arm64v8_release");
platform->set_debug_files("arm32v6", "linux_frt_sdl_arm32v6_debug");
platform->set_debug_files("arm32v7", "linux_frt_sdl_arm32v7_debug");
platform->set_debug_files("arm64v8", "linux_frt_sdl_arm64v8_debug");
platform->set_os_name("FRTSDL");
platform->set_chmod_flags(0755);
EditorExport::get_singleton()->add_export_platform(platform);
}

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/*************************************************************************/
/* export.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FRT_SDL_EXPORT_H
#define FRT_SDL_EXPORT_H
void register_frt_sdl_exporter();
#endif // FRT_EXPORT_H