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a286c2ecd9
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Now custom nodes can be added to the SceneTreeDock's create root node page.
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2022-11-20 23:15:42 +01:00 |
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d963444bad
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Removed unused variables from the SceneTreeDock.
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2022-10-16 23:46:55 +02:00 |
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686663d3e4
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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kobewi
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24a7bbc9ea
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Don't handle pending clicks outside scene tree
(cherry picked from commit ec6bbd486f31245af3764c466431ffc2d13d52ed)
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2022-07-28 19:03:25 +02:00 |
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132fd3ad10
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Ported: Only switch to node when not dragging it - KoBeWi
8f52320310
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2022-07-28 10:18:16 +02:00 |
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d1108dc8bc
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Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
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2022-07-27 00:45:48 +02:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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