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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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de9da3151f
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Fix property types. Auras have been merged into Spells a while ago.
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2023-06-02 12:10:20 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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44070461e7
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Move the enums from the top of spell.h into the Spell class.
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2023-05-31 22:49:36 +02:00 |
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69182c8089
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Fix duplicate parameter name in binding.
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2023-05-31 22:36:02 +02:00 |
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8f9274a589
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Fix virtual method names in Entity.
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2023-05-31 22:31:46 +02:00 |
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0cbe3b29f6
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Make body_instance in Entity virtual.
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2023-02-24 19:20:51 +01:00 |
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79995d2868
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Fix typo.
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2023-02-24 19:10:08 +01:00 |
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806a083cc9
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Proper bind parameters for body_instance.
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2023-02-24 19:09:44 +01:00 |
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b6e6d3226f
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Make body related methods in entity have body as their prefix.
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2023-02-24 19:09:00 +01:00 |
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2e960fd00e
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Add braces around one liner if-s in Entity.
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2023-02-24 18:58:46 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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8075ef8e62
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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54643bc1fc
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Re-extracted class docs.
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2022-10-09 12:43:55 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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b6624bf30b
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Re-extracted class docs.
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2022-09-10 04:18:55 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9d0c889583
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Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
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2022-08-19 00:36:24 +02:00 |
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1dc5d84196
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Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
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2022-08-19 00:04:38 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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ec789f1b87
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Fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:19:25 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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da03f96abe
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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8dbfe124f7
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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cff20866e4
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Re extracted class docs.
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2022-03-20 08:51:22 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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0a5ed34bb7
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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77ed14e2f8
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Fix 2 runtime errors found by tools.
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2022-03-19 10:23:56 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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cc52a10ac7
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Fix potential crash.
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2022-03-18 17:19:59 +01:00 |
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4050779e1f
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
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acf01d3cec
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Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type.
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2022-03-18 10:18:54 +01:00 |
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