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4d966d877f
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Fixed warning.
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2023-12-25 21:06:39 +01:00 |
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08f7789e40
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Now SceneSynchronizerDebugger can properly create it's debugger.py file.
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2023-12-25 20:48:32 +01:00 |
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f37f74d7f9
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Fixed warning.
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2023-12-25 20:48:01 +01:00 |
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f927e2db73
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Ran the clang format script.
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2023-12-25 20:27:28 +01:00 |
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2f53a26f36
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Re-extracted class docs.
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2023-12-25 20:20:30 +01:00 |
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5059f6b2d2
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Fixed warning.
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2023-12-25 20:18:01 +01:00 |
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2ae29884cb
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Merged in the backwards utilities.
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2023-12-25 20:12:56 +01:00 |
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e44c46d7a9
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Fixed include paths, compile errors and some code style.
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2023-12-25 20:00:07 +01:00 |
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d8eec349a5
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Updated register_types.h
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2023-12-25 19:41:37 +01:00 |
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b6648f707e
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Added missing classes to config.py.
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2023-12-25 19:38:05 +01:00 |
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eb63a4d682
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Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8)
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2023-12-25 19:27:07 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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a7f1f3356c
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Re-extracted class docs pt2.
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2023-06-13 16:51:37 +02:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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8075ef8e62
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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d9e094ab9a
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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da03f96abe
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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327f58b236
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Set up doc classes properly for the network synchronizer.
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2022-03-24 01:22:14 +01:00 |
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66d40632fe
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Fix uninitialized variable warning.
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2022-03-23 15:23:17 +01:00 |
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b4973c944d
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Fixed compile for all network synchronizer classes, and added them to the build.
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2022-03-23 15:07:15 +01:00 |
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75fbda2418
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Fixed up netowrk synchronizer's DataBuffer, and added it to the build.
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2022-03-23 13:57:14 +01:00 |
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e16d80eecb
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Re-enabled the network synchronizer module, and started cleaning it / porting it.
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2022-03-22 02:10:27 +01:00 |
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6adee8f1b0
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Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported.
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2022-03-20 23:30:30 +01:00 |
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