Commit Graph

42 Commits

Author SHA1 Message Date
4d966d877f Fixed warning. 2023-12-25 21:06:39 +01:00
08f7789e40 Now SceneSynchronizerDebugger can properly create it's debugger.py file. 2023-12-25 20:48:32 +01:00
f37f74d7f9 Fixed warning. 2023-12-25 20:48:01 +01:00
f927e2db73 Ran the clang format script. 2023-12-25 20:27:28 +01:00
2f53a26f36 Re-extracted class docs. 2023-12-25 20:20:30 +01:00
5059f6b2d2 Fixed warning. 2023-12-25 20:18:01 +01:00
2ae29884cb Merged in the backwards utilities. 2023-12-25 20:12:56 +01:00
e44c46d7a9 Fixed include paths, compile errors and some code style. 2023-12-25 20:00:07 +01:00
d8eec349a5 Updated register_types.h 2023-12-25 19:41:37 +01:00
b6648f707e Added missing classes to config.py. 2023-12-25 19:38:05 +01:00
eb63a4d682 Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8) 2023-12-25 19:27:07 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
327f58b236 Set up doc classes properly for the network synchronizer. 2022-03-24 01:22:14 +01:00
66d40632fe Fix uninitialized variable warning. 2022-03-23 15:23:17 +01:00
b4973c944d Fixed compile for all network synchronizer classes, and added them to the build. 2022-03-23 15:07:15 +01:00
75fbda2418 Fixed up netowrk synchronizer's DataBuffer, and added it to the build. 2022-03-23 13:57:14 +01:00
e16d80eecb Re-enabled the network synchronizer module, and started cleaning it / porting it. 2022-03-22 02:10:27 +01:00
6adee8f1b0 Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported. 2022-03-20 23:30:30 +01:00