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d2ed14cf26
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Implemented vertex light 2d sampling.
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2024-03-26 06:47:28 +01:00 |
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42171f1fa2
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Added attenuation and range properties to vertex light 2ds.
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2024-03-25 21:55:27 +01:00 |
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d7a54d702d
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Free vertex_lights_2d_map in World2D's destructor.
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2024-03-25 09:17:44 +01:00 |
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d08718051d
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Fix windows build.
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2024-03-25 08:10:36 +01:00 |
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8a567fdfa5
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Added an icon for VertexLight2D.
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2024-03-24 22:19:18 +01:00 |
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3fc75ad15f
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Set up VertexLight2D maps.
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2024-03-24 22:14:26 +01:00 |
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02fe45b08a
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Added enabled property for VertexLight2Ds.
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2024-03-24 22:05:00 +01:00 |
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9df448113d
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Set up transform notification for VertexLight2D.
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2024-03-24 21:55:18 +01:00 |
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9ce6ebc1b5
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Also set VErtexLight Properties in the server.
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2024-03-24 21:50:34 +01:00 |
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1bc9424bc8
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Initialize color to white.
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2024-03-24 21:46:54 +01:00 |
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26ca3d7235
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Added VertexLight2D Node.
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2024-03-24 21:45:06 +01:00 |
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e6fcd72b66
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Renamed VertexLights2D to VertexLights2DServer.
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2024-03-24 21:19:33 +01:00 |
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66a2d798b3
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Implemented api and data storage for the VertexLights2D singleton.
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2024-03-24 20:57:35 +01:00 |
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e3c63958d7
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VertexLights2D singleton better data setup.
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2024-03-24 18:02:13 +01:00 |
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fb032a2f20
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VertexLights2D Singleton initial setup.
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2024-03-24 17:11:10 +01:00 |
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0d23e04aff
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Disabled the new module. It still needs more thinking.
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2024-03-24 12:19:09 +01:00 |
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fb90408570
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Added VertexLightData3D class.
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2024-03-20 20:27:56 +01:00 |
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8375f17c42
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Created a new VertexLights3D module.
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2024-03-20 17:54:39 +01:00 |
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e17cc864bc
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Added exp2 to the Math singleton.
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2024-03-18 11:04:37 +01:00 |
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f270c67ca1
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Improved Light setup in PropInstance.
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2024-03-18 09:12:02 +01:00 |
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a52a68afb7
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Added more properties to PropDataLight and other light helper classes.
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2024-03-18 08:38:27 +01:00 |
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e63a88836c
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Added Material and merger support for PropDataMergeGroup.
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2024-03-17 23:45:53 +01:00 |
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5ae8d147f0
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Added Material support for PropDataProp.
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2024-03-17 23:42:39 +01:00 |
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f3745546c1
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Re-extracted class docs.
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2024-03-17 22:48:15 +01:00 |
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018f59305e
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Added a new PropDataMergeGroup Node for props.
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2024-03-17 22:48:05 +01:00 |
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5e4b6182f1
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Enable and fix LayeredTileMap2DNavigationGeometryParser2D.
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2024-03-17 14:39:34 +01:00 |
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d395657ee1
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Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change.
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2024-03-17 14:15:52 +01:00 |
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5b18493589
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Small tweaks.
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2024-03-17 14:06:44 +01:00 |
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db7f5c8bec
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Don't free the editor's UndoRedo.
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2024-03-17 10:40:34 +01:00 |
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d088565d3f
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Fix typo.
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2024-03-17 10:35:40 +01:00 |
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f277dfc227
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Don't use icons and don't sort in EditorQuickOpen for some easy speed gains.
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2024-03-17 08:41:30 +01:00 |
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9a6e66b711
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Fix the name of the rao_noise property.
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2024-03-17 08:27:58 +01:00 |
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4f072898a6
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Added missing icons.
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2024-03-13 17:18:28 +01:00 |
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272ae15993
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Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired.
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2024-03-13 16:55:47 +01:00 |
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24dba4063e
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Added missing icon.
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2024-03-13 16:50:11 +01:00 |
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e34e374e38
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Fix the positioning of the help text in LayeredTileSetAtlasSourceEditor.
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2024-03-13 08:35:26 +01:00 |
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7f48c0055a
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Fix positioning of the Center View buttons in the GenericTilePolygonEditor.
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2024-03-13 08:27:32 +01:00 |
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ab43d163ba
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Fix positioning of the Center View buttons.
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2024-03-13 08:23:59 +01:00 |
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7b72d180a5
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Fix popup menu position.
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2024-03-13 07:35:13 +01:00 |
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2f87cf8230
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Remove test print.
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2024-03-13 07:07:20 +01:00 |
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502f13a3f6
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Fixed alternative tiles add icon sizing.
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2024-03-13 07:06:14 +01:00 |
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29ab4bf2c8
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Use control instead of metakey as intended in the layered tilemap editors.
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2024-03-12 23:26:04 +01:00 |
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7789b60b2b
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Fix painting LayeredTileMap peering bits.
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2024-03-12 23:21:43 +01:00 |
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053b283c47
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Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile.
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2024-03-12 17:52:12 +01:00 |
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105115dbb3
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Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
This fixes LayeredTileMap's editors clipping input while being invisible, and likely other smaller issues.
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2024-03-12 17:29:22 +01:00 |
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062ccd439f
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Now EditorPropertyEnums can be setup multiple times.
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2024-03-12 06:35:44 +01:00 |
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90ae8d4791
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Tweaks to CommandRectAnimation's destructor.
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2024-03-12 06:15:35 +01:00 |
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be686f5db4
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Update the tiles properly when a rao setting changes.
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2024-03-12 06:07:44 +01:00 |
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16699e7b5f
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Implemented RAO for LayeredTileMaps.
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2024-03-12 00:51:00 +01:00 |
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765a8ded6a
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Re-extracted class docs.
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2024-03-11 21:09:47 +01:00 |
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