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4bc993c53f
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Added docs for the new Paint Nodes.
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2023-08-26 22:59:37 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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7aa537869f
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Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector.
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2023-08-26 22:39:23 +02:00 |
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57a3b09f24
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Added icons for the new paint nodes.
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2023-08-26 22:34:55 +02:00 |
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4100e3b6a2
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Fix issues with the outline mesh generation in PaintCurve2D.
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2023-08-26 22:09:26 +02:00 |
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e7eb415910
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Implemented image generation for PaintCurve2D.
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2023-08-26 21:55:50 +02:00 |
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cfa067fa56
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Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image.
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2023-08-26 21:23:38 +02:00 |
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014e928e47
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Set the outline to white and disable it by default in PaintCurve2D.
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2023-08-26 21:21:49 +02:00 |
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fc91416394
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Added support for textured outlines in PaintCurve2D.
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2023-08-26 21:19:55 +02:00 |
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bc99a23af0
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Removed the offset property from PaintCurve2D.
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2023-08-26 20:27:33 +02:00 |
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632ee28564
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Removed the render segments variable from PaintCurve2D.
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2023-08-26 20:21:40 +02:00 |
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961127cfc4
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Implemented fill for PaintCurve2D.
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2023-08-26 20:20:32 +02:00 |
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6148df90ef
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PaintCurve2D property setup.
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2023-08-26 13:00:25 +02:00 |
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94f412a352
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Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly.
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2023-08-26 11:01:03 +02:00 |
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43a2b7d6f3
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Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work.
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2023-08-25 23:02:01 +02:00 |
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6fb4ece167
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PaintPolygon2D modularize polygon preprocessing.
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2023-08-25 21:26:46 +02:00 |
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c22d5d8946
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Remove bone and weight painting support from PaintPolygon2D.
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2023-08-25 20:52:11 +02:00 |
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edf55fde28
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Renamed the new paint classes and added them to the build.
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2023-08-25 19:16:52 +02:00 |
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3424e44400
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Added Path2D and Polygon2D Nodes and their editord to the Paint module.
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2023-08-25 18:13:54 +02:00 |
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8bf5c70f50
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Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
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2023-08-24 18:55:21 +02:00 |
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5861ad6485
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Fix typos in _rpc_id_bind and _rpc_unreliable_id_bind.
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2023-08-15 23:42:34 +02:00 |
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01c3cd88d5
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Make sure rpc binds can take both Strings and StringNames as method names.
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2023-08-15 10:24:30 +02:00 |
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c80ee8d7bf
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Added missing Variant conversion and zero cases.
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2023-08-15 10:23:41 +02:00 |
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ebbcbe1439
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Server build github action artifact upload fix try #3.
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2023-08-12 12:07:15 +02:00 |
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185e130377
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Server build github action artifact upload fix try #2.
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2023-08-12 11:58:39 +02:00 |
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f0241c55f4
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Added a note and some commented out commands to the container linux build script.
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2023-08-12 11:48:09 +02:00 |
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c21704e600
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Save artifacts for both the server and the http server github actions.
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2023-08-12 11:40:18 +02:00 |
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a0c6731278
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Added a http server template build github action.
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2023-08-12 11:24:04 +02:00 |
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4bb48a4a5c
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Ported from godot4: Fix reading Unicode from stdio.
- bruvzg
3d8a942a56
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2023-08-05 20:33:48 +02:00 |
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c4e76950fa
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Pass in variables as intended to CreateProcessW().
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2023-08-05 20:24:32 +02:00 |
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5d60b3af04
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Ported from Godot4: Fix Windows execute exit code.
- bruvzg
94355249c3
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2023-08-05 20:18:53 +02:00 |
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b4fe2b0d38
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Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest.
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2023-07-24 17:37:34 +02:00 |
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f28b6c0c07
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Fix crash in WebServerRequest::get_url_root().
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2023-07-22 00:34:08 +02:00 |
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bd14315487
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Bump version, and set status to development.
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2023-07-14 07:49:53 +02:00 |
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a5365f8ca8
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Fix build.
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2023-07-13 14:47:04 +02:00 |
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11987354ff
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Updated the changelog file.
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2023-07-13 14:28:46 +02:00 |
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de525646e2
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Added notes.md file.
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2023-07-13 12:35:54 +02:00 |
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87743471c9
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Set version to 4.0 instead of 3.12.
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2023-07-13 12:10:41 +02:00 |
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3ae1ad93dc
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Update the variant types in the windows natvis file.
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2023-07-11 16:52:26 +02:00 |
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e27adb573e
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Improve module scu setup a bit.
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2023-07-11 16:28:39 +02:00 |
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272ee82567
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Updated the last backport commit.
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2023-07-11 16:08:39 +02:00 |
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834cbe8cef
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Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
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2023-07-11 16:07:36 +02:00 |
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d6018f1818
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Build fix.
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2023-07-11 12:25:31 +02:00 |
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53d36345e6
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Added back CSG support code I removed.
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2023-07-11 12:23:46 +02:00 |
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719de5d54e
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Only build CSGGizmos when building the editor.
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2023-07-11 12:18:08 +02:00 |
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c87b5e57f0
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Ported the navigation geometry parsers for the csg module.
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2023-07-11 11:11:33 +02:00 |
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d2806793bb
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Added back the csg module from godot.
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2023-07-11 11:00:55 +02:00 |
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b68bbd3bfb
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Implemented custom response headers for WebServerRequest.
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2023-07-08 21:11:56 +02:00 |
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3244eab5c5
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Fix docs for the write lock part of the RWLock, as it's not re-entrant.
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2023-07-06 21:46:45 +02:00 |
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bbbcfacd84
|
Re-extracted class docs.
|
2023-07-06 21:17:58 +02:00 |
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