e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
c48381b86c
Fix javascript build.
2022-08-19 16:23:02 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
...
ce24b48e50
2022-08-19 16:18:53 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
...
d2213f76a9
2022-08-19 12:08:35 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
4a39f38bab
Fix typo.
2022-07-30 00:54:25 +02:00
641c15f906
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
...
fb7ecc748f
2022-07-30 00:29:14 +02:00
28222d21e5
Ported: HTML5: Make OS.get_locale() match other platforms
...
- pattlebass
82c3e6229b
2022-07-29 20:54:31 +02:00
Raffaele Picca
e12997ed02
Fix default cursor in html5 export.
2022-07-29 16:34:04 +02:00
Hugo Locurcio
3edb5e7f2e
Fix window maximize error message appearing when starting the web editor
...
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-29 16:33:04 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
6de182c670
Ran npm audit fix for the javascript backend.
2022-07-28 11:15:30 +02:00
Rémi Verschelde
ccf7e4374a
HTML5: Enable mbedTLS module for Crypto object
...
Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
...
Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
d39f2a89a7
Fix typo in the javascript backend.
2022-03-16 09:05:33 +01:00
00cc289004
Fix missing include in the javascript backend.
2022-03-16 08:57:38 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00