4551061c17
Set _server_quit in WebServerSimple the way it was intended to be used.
2023-02-19 11:41:43 +01:00
4ededb6a34
Added optional protocol error logging to HTTPParser. Also remove unnecessary error.
2023-02-19 11:20:13 +01:00
8b4fc877a0
Added protocol error handling to the http server simple.
2023-02-19 10:34:39 +01:00
6b7f56fddb
Renamed TextEditor to EditorTextEditor.
2023-02-18 16:58:47 +01:00
9490e255c7
Move EditorScriptEditor's doc.
2023-02-18 16:54:42 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
8f311ca275
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
de757b8b02
Renamed code_editor.h and .cpp to code_text_editor.h and .cpp.
2023-02-18 15:02:21 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
cf2894324a
Moved FindReplaceBar to it's own file.
2023-02-18 14:09:15 +01:00
1b0c1c14f0
Moved GotoLineDialog to it's own file.
2023-02-18 13:59:28 +01:00
1296786c9d
Moved ConnectionInfoDialog to it's own file.
2023-02-18 13:30:17 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
004dd1231f
Moved ScriptEditorBase to it's own file.
2023-02-18 12:58:37 +01:00
b3d5b450ec
Moved ScriptEditorQuickOpen to it's own file.
2023-02-18 12:47:45 +01:00
7c946c9ba9
Separated shader editor into a new module.
2023-02-18 09:44:05 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
7a2b7825a8
Only allow the code editor module in editor builds for now.
2023-02-17 21:34:11 +01:00
1b30a48d65
Move out script editor's initialization from EditorNode.
2023-02-17 21:29:44 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
5dc5aea278
Re-enable remote debugging in the android editor build.
2023-02-08 11:47:35 +01:00
21dfdd9455
Use bool instead of int for the new property.
2023-02-08 09:38:07 +01:00
0eb9d6648f
Added a setting to force launch the project in an adjacent window in the android editor.
2023-02-08 09:25:47 +01:00
7f358b25a6
Fix missing import.
2023-02-07 10:38:29 +01:00
e9c3603024
Fix an another typo.
2023-02-07 09:46:51 +01:00
fdd62f1d9a
Fix typo.
2023-02-07 08:55:00 +01:00
f05211351b
Fix typos.
2023-02-07 03:09:55 +01:00
e3ecc9257f
Updated the backport commits in the changelog file.
2023-02-07 03:04:54 +01:00
Danil Alexeev
4f04b2233b
Fix wrong SpriteFrames
docs
2023-02-07 03:03:34 +01:00
Hugo Locurcio
a744936512
Document image size restrictions for custom mouse cursors in HTML5
...
(cherry picked from commit 296b8f299a1653abcaf194f154c26af07581b000)
2023-02-07 03:03:18 +01:00
de642e971d
Ported: Implement file provider capabilities. The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
...
- m4gr3d
b04c9a71f4
2023-02-07 02:58:31 +01:00
Jóhannes Gunnar Þorsteinsson
d19c1fedfb
Add independent spinbox arrow step precision
...
Backported from the `master` branch, with a property hint added.
2023-02-07 02:51:05 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
...
- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
e6248b33ab
Ported: Provide a delegate implementation for the killProcess logic on Android
...
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
1f20512f8c
Ported: Improve error messages and classref for occluders and portals
...
Misused functions would previously produce no error messages which was confusing for users.
- lawnjelly
5a0cb54b3a
2023-02-07 02:28:29 +01:00
2e7ee5cef6
Ported: Update the logic to calculate the screen scale on Android
...
Takes into account the ratio between the screen size and the default window dimensions.
- m4gr3d
48aedb239e
2023-02-07 02:22:44 +01:00
Jordan Schidlowsky
c2d57b6898
Windows: Fix heap overflow setting native icon
...
Fixes #71697 .
2023-02-07 02:15:31 +01:00
3bd027f068
Ported: Add dumb theme item cache to Control
...
- YuriSizov, jordo
1647f4d85e
2023-02-07 02:11:52 +01:00
Hugo Locurcio
272d1af91c
Document Environment's background_energy
property affecting lighting
...
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-02-07 02:00:15 +01:00
19baf2133a
Ported: PopupMenu rework and enhancements
...
Many scrolling behaviour improvements and the ability to limit popup size.
- EricEzaM, rsubtil
6a5992c9f1
2023-02-07 01:59:27 +01:00
stmSi
a2661adba8
Suggest Filename in Remote Tree File Dialog
2023-02-07 01:09:03 +01:00
stmSi
a872971e46
Fixed: Save Branch as Scene
not workking in Remote Tree (only work when u pause)
2023-02-07 01:08:29 +01:00
79842beb9a
Ported: Expose OS.read_string_from_stdin() to the scripting API
...
This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
- Calinou
badcfa2523
2023-02-07 01:07:31 +01:00
30d7a3c5a7
Backported: GLES2 fix octahedral half float unpacking
...
The strides in _unpack_half_floats() were incorrectly calculated in the case where octahedral normals and tangents were in use.
- lawnjelly
c6a428b3d6
2023-02-07 01:01:48 +01:00
33ab320721
Fix sprintf deprecation warning on osx.
2023-01-23 22:03:48 +01:00
b016f192a4
Now modules in custom folders can properly declare their copyright.txt.
2023-01-23 21:57:37 +01:00