Commit Graph

26 Commits

Author SHA1 Message Date
36622694ee Re-extracted class docs. 2024-09-08 17:02:09 +02:00
c7ac1db971 Clang format everything. 2024-07-16 21:23:54 +02:00
lawnjelly
88406b7fbc Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
2024-07-14 10:38:02 +02:00
6783cb92ab Re-extracted class docs. 2024-04-26 17:32:25 +02:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
8d679355df Re-extracted class docs pt3. 2023-06-13 17:34:41 +02:00
79538b4392 Fix more binding inconsistencies. 2023-06-02 12:21:16 +02:00
c65f9cb85a Fix duplicate property param name. 2023-05-31 22:24:18 +02:00
32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
546929e85b Add all doc classes to the new module's config.py. 2022-08-28 14:03:14 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00