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59933a9e60
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Added grow_by and to_rect2 helper method to Rect2i.
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2023-05-30 19:33:12 +02:00 |
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0f6fb760ad
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Now Basis::get_uniform_scale() returns a real_t instead of a float.
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2023-05-29 16:08:59 +02:00 |
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47e637b2b8
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Mark the parameters of Basis::rotate_to_align as const ref.
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2023-05-29 13:03:26 +02:00 |
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9e326c3000
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Apparently Basis::rotate_to_align had a bug. Ported the fix by lyuma from: 6dfa6fc50e
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2023-05-28 07:26:04 +02:00 |
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96d1c2d69c
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
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33b0d2da34
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Added set_all() to Vector3i.
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2023-05-27 11:53:16 +02:00 |
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2b24871814
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Made the parameter of snap and snapped in Vector3 const reference.
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2023-05-27 11:12:31 +02:00 |
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25e57a4268
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Added erf to Math.
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2023-04-22 13:00:28 +02:00 |
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e80dfcee2e
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Added a Math singleton exposing math functions directly to scripts. The idea is to make the disrepancies between scripts and engine side code smaller.
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2023-04-22 12:47:56 +02:00 |
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4ab9936fc8
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Added log10 to the Math class.
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2023-04-22 11:00:24 +02:00 |
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d6442bc57c
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Added Size and Point typedefs for Vector3i and Vector4i.
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2023-04-16 16:16:56 +02:00 |
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9118798036
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Fix include.
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2023-03-12 16:05:58 +01:00 |
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Rémi Verschelde
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f3e1aab267
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Math: Prevent division by zero in posmod
Fixes #43932.
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
(cherry picked from commit f011d8ca9ca25232fb335eead1c8eeaf5c7f2c54)
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2023-03-12 15:43:52 +01:00 |
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lawnjelly
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4684c72b92
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BVH - fix lockguards for multithread mode
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
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2023-03-12 14:20:02 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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5972b6cc43
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
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lawnjelly
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60b6e83948
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Fix array-bounds warning in BVH
Provides a workaround to prevent tripping a compiler warning.
(cherry picked from commit 91d252c69795cdfc53e71c553edcff665636ea16)
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2022-12-11 19:15:04 +01:00 |
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5aa98e8955
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Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class.
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2022-11-20 02:33:40 +01:00 |
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Rémi Verschelde
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43de2b9ecc
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Style: Ensure consistent formatting with clang-format 15
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2022-10-08 16:48:59 +02:00 |
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Marcel Admiraal
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226e29cfca
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Fix Geometry::get_closest_points_between_segments() returns NaN
Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
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2022-09-16 22:48:50 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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d9669b0ed0
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Ported form godot4: Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).
-aaronfranke
554c776e08
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2022-08-16 22:46:24 +02:00 |
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3b4b25b5f8
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Add working bindings for Projection's get_projection_plane.
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2022-08-16 22:33:56 +02:00 |
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9e1588160f
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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608ba7826a
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
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4cc1e75f69
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Backported improvements to Quaternion from Godot4. Also bound all eligible methods.
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2022-08-15 13:00:32 +02:00 |
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007f728438
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Bound all eligible transform methods.
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2022-08-15 09:20:47 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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e9bb723975
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Backported some improvements to Transform2D from Godot4. Also bound all eligible methods.
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2022-08-14 19:19:51 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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d9a8497546
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Renamed translate in Transform2D to translate_local.
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2022-08-14 14:59:46 +02:00 |
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662c3a7e88
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
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899ac5cbd8
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
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7650103ce7
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Backported some improvements to Plane from Godot4. Also bound all eligible methods.
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2022-08-14 10:52:57 +02:00 |
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170a41ca82
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Backported improvements to Basis from Godot4. Also bound all eligible methods.
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2022-08-14 00:18:21 +02:00 |
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d9e094ab9a
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
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c991043c95
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
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6523457c0f
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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