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a_star.cpp
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a_star.h
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aabb.cpp
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
aabb.h
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
audio_frame.cpp
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audio_frame.h
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basis.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
basis.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
bsp_tree.cpp
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
bsp_tree.h
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bvh_abb.h
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bvh_cull.inc
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bvh_debug.inc
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bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
bvh_refit.inc
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bvh_split.inc
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bvh_structs.inc
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bvh_tree.h
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bvh.h
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camera_matrix.cpp
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camera_matrix.h
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convex_hull.cpp
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convex_hull.h
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delaunay.h
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disjoint_set.cpp
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_defs.h
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math_fieldwise.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
math_fieldwise.h
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math_funcs.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
math_funcs.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
octree_definition.inc
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octree.h
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plane.cpp
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plane.h
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projection.cpp
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Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants.
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2022-08-07 23:30:31 +02:00 |
projection.h
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Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants.
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2022-08-07 23:30:31 +02:00 |
quaternion.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
quaternion.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
rect2.cpp
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rect2.h
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rect2i.cpp
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rect2i.h
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SCsub
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transform_2d.cpp
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transform_2d.h
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transform_interpolator.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
transform_interpolator.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
transform.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector2i.cpp
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vector2i.h
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vector3.cpp
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vector3.h
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vector3i.cpp
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vector3i.h
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vector4.cpp
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Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants.
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2022-08-07 23:30:31 +02:00 |
vector4.h
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use the proper _NO_DISCARD_ macro.
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2022-08-08 17:36:15 +02:00 |
vector4i.cpp
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Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants.
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2022-08-07 23:30:31 +02:00 |
vector4i.h
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use the proper _NO_DISCARD_ macro.
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2022-08-08 17:36:15 +02:00 |