pandemonium_engine/core/math
2022-08-13 18:21:54 +02:00
..
a_star.cpp
a_star.h
aabb.cpp Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
aabb.h Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
audio_frame.cpp
audio_frame.h
basis.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
basis.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
bsp_tree.cpp Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
bsp_tree.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h
camera_matrix.cpp
camera_matrix.h
convex_hull.cpp
convex_hull.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_defs.h
math_fieldwise.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
math_fieldwise.h
math_funcs.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
math_funcs.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
octree_definition.inc
octree.h
plane.cpp
plane.h
projection.cpp Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
projection.h Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
quaternion.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
quaternion.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
transform_2d.cpp
transform_2d.h
transform_interpolator.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
transform_interpolator.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
transform.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h
vector4.cpp Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
vector4.h use the proper _NO_DISCARD_ macro. 2022-08-08 17:36:15 +02:00
vector4i.cpp Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
vector4i.h use the proper _NO_DISCARD_ macro. 2022-08-08 17:36:15 +02:00