pandemonium_engine/core/math
2022-08-15 09:20:47 +02:00
..
a_star.cpp Added missing p_bidirectional to AStar2D methods 2022-07-29 09:13:46 +02:00
a_star.h Added missing p_bidirectional to AStar2D methods 2022-07-29 09:13:46 +02:00
aabb.cpp Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
aabb.h Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
audio_frame.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_frame.h Ensure AudioFrame variables l and r are always initialised 2022-07-29 11:02:34 +02:00
basis.cpp Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
basis.h Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
bsp_tree.cpp Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
bsp_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_abb.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_cull.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_debug.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_integrity.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_logic.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_misc.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_pair.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_public.inc Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
bvh_refit.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_split.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_structs.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh.h Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
camera_matrix.cpp Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
camera_matrix.h Clang format all files. 2022-03-18 19:00:13 +01:00
convex_hull.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
convex_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
delaunay.h Clang format all files. 2022-03-18 19:00:13 +01:00
disjoint_set.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
disjoint_set.h Clang format all files. 2022-03-18 19:00:13 +01:00
expression.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
expression.h Clang format all files. 2022-03-18 19:00:13 +01:00
face3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
face3.h Clang format all files. 2022-03-18 19:00:13 +01:00
geometry.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
geometry.h Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
math_defs.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
math_fieldwise.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
math_fieldwise.h Clang format all files. 2022-03-18 19:00:13 +01:00
math_funcs.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
math_funcs.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
octree_definition.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
octree.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane.cpp Backported some improvements to Plane from Godot4. Also bound all eligible methods. 2022-08-14 10:52:57 +02:00
plane.h Backported some improvements to Plane from Godot4. Also bound all eligible methods. 2022-08-14 10:52:57 +02:00
projection.cpp Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
projection.h Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
quaternion.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
quaternion.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
quick_hull.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
quick_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
random_number_generator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
random_number_generator.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
rect2.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
rect2.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
rect2i.cpp Also did Rect2i. 2022-08-14 14:00:32 +02:00
rect2i.h Also did Rect2i. 2022-08-14 14:00:32 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform_2d.cpp Backported some improvements to Transform2D from Godot4. Also bound all eligible methods. 2022-08-14 19:19:51 +02:00
transform_2d.h Backported some improvements to Transform2D from Godot4. Also bound all eligible methods. 2022-08-14 19:19:51 +02:00
transform_interpolator.cpp Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
transform_interpolator.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
transform.cpp Bound all eligible transform methods. 2022-08-15 09:20:47 +02:00
transform.h Bound all eligible transform methods. 2022-08-15 09:20:47 +02:00
triangle_mesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangle_mesh.h Clang format all files. 2022-03-18 19:00:13 +01:00
triangulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
vector2.cpp Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
vector2.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
vector2i.cpp Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
vector2i.h Also did Rect2i. 2022-08-14 14:00:32 +02:00
vector3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
vector3.h Clang format all files. 2022-03-18 19:00:13 +01:00
vector3i.cpp Added Vector3i from godot4. 2022-03-21 02:13:08 +01:00
vector3i.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
vector4.cpp Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
vector4.h use the proper _NO_DISCARD_ macro. 2022-08-08 17:36:15 +02:00
vector4i.cpp Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants. 2022-08-07 23:30:31 +02:00
vector4i.h use the proper _NO_DISCARD_ macro. 2022-08-08 17:36:15 +02:00