c16c5d35f4
Bind is_priority_generation bool in TerrainWorld. Also set it to false in the constructor, but set it to true when eneteeing tree if the world already has chunks loaded.
2025-04-12 22:53:18 +02:00
bd476c1d66
Split _create_chunk() to _create_chunk() and _setup_chunk() in TerrainWorld.
...
Unfortunately this is a breaking change. (Very slight though.)
Now _create_chunk() should be used to initialize serialized properties
in chunks. The new _setup_chunk() virtual should be used to initialize
other non/serialized properties (like meshers).
Fortunately the only thing that needs to be done is to split old
_create_chunk() into two.
Note that when using procedural generation, the old way should just work
without any updates necessary. This change is only needed when loading
of chunks is desired.
2025-04-07 22:06:04 +02:00
b7bfd13ec4
Added a force save all chunks button to TerrainWorld's inspector if a TerrainWorldChunkDataManager is set.
2025-04-07 17:37:26 +02:00
9fefe64c3b
Added force_save_all_chunks() method to TerrainWorld.
2025-04-07 17:30:29 +02:00
117f6cffd1
Now TerrainWorld won't save it's chunks into scenes in the editor anymore if a TerrainWorldChunkDataManager is set.
2025-04-07 17:04:57 +02:00
5dbfdac48e
Now TerrainWorld uses TerrainWorldChunkDataManagers if they are available.
2025-04-07 12:53:51 +02:00
a4ff7e9e66
Added use_vertex_lights_3d property to TerrainWorld.
2025-04-04 17:44:42 +02:00
ffa4cf938f
Added more helper methods to TerrainWorld.
2025-04-04 16:24:30 +02:00
74ddba1eb1
Added mesh_data_resource_add() helper method to TerrainWorld.
2025-04-04 15:05:31 +02:00
0847706fa2
Implement setting a name to scenes in TerrainChunk.
2025-04-04 10:53:12 +02:00
7e52eb6b43
Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names.
2025-04-04 01:27:22 +02:00
10c5076819
Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks.
2025-02-14 17:49:07 +01:00
2054f60c6d
Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original.
2025-02-14 15:32:54 +01:00
0a87629b01
Set prop ownership when adding them in TerrainWorld.
2025-02-14 15:28:45 +01:00
583298dbfe
Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
2025-02-11 00:38:48 +01:00
4ac6095509
Added a new helper method to TerrainWorld.
2025-02-08 14:22:31 +01:00
f7a9f5201f
Added liquid mode to the isolevel brush and paint brush tools in TerrainWorldEditor.
2025-02-08 07:49:26 +01:00
17e048a044
Added a new helper method to TerrainWorld.
2025-02-08 07:44:55 +01:00
2024a33ee9
Implemented chunk material invalidation support for TerrainLibraryMergerPCM.
2025-02-07 10:08:22 +01:00
2688162cf9
Optimized editing in TerrainWorldEditor.
2025-02-06 17:42:53 +01:00
c13a4d08a5
Use the new immediate build mode in TerrainWorld's set_voxel_at_world_data_position().
2025-02-06 17:22:42 +01:00
9cd4da72c8
Added new helper methods to TerrainWorld.
2025-02-04 18:26:01 +01:00
c199161646
Removed set_voxel_with_tool from TerrainWorld.
2025-02-04 13:10:28 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
8bf5c70f50
Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
2023-08-24 18:55:21 +02:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
ea2a36c4ea
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
2022-10-05 11:16:32 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
49fcf7ad80
Removed unneeded variable from TerrainWorld's IntPos struct.
2022-03-18 17:51:50 +01:00
029467ab2c
More include and macro cleanups.
2022-03-18 04:10:09 +01:00
3039645b4a
Cleaned up Terraman's version checks.
2022-03-18 02:41:08 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00