Commit Graph

3779 Commits

Author SHA1 Message Date
bf15aa0f87 Don't create empty keys. 2024-02-25 22:34:48 +01:00
0e9a926365 Fixed a few smaller typos. 2024-02-25 22:33:17 +01:00
66e0daf383 Created a built in editor using PROPERTY_HINT_BUTTON-s from HTMLTemplates. 2024-02-25 22:11:17 +01:00
8c06dce33f Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter. 2024-02-25 22:09:25 +01:00
c6c864a683 Hide template_overrides and template_defaults property from the inspector in HTMLTemplate. 2024-02-25 20:43:38 +01:00
ce638a69c1 Now HTMLTemplateDataEditorPlugin will only handle HTMLTemplateDatas, if they are on disk. 2024-02-25 19:25:58 +01:00
35e328576a Set up docs for the new classes. 2024-02-25 19:17:06 +01:00
87920a4ed7 Initial HTMLTemplate class setup. 2024-02-25 19:15:34 +01:00
e8ffc10abf Added more file formats to the Text Editor's Save Dialog. 2024-02-25 17:32:35 +01:00
5c9996fd58 Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled). 2024-02-25 17:26:28 +01:00
83facbff3b Fix issues with HTMLTemplateData loading and serialization. 2024-02-25 16:33:53 +01:00
08864f0a25 Added an importer for HTMLTemplateData. 2024-02-25 16:23:36 +01:00
eca4475f2d Implemented HTMLTemplateData. 2024-02-25 15:55:42 +01:00
fb005f970e Added HTMLTemplate and HTMLTemplateData classes. 2024-02-25 14:54:50 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
66c2b12fc0 Added a new method to Expression so it can be used with multiple threads simultenously. 2024-02-25 10:25:46 +01:00
4b9982d2d9 Bump version. 2024-02-24 10:33:52 +01:00
8bd1c25844 Small tweaks to the changelog. 2024-02-24 07:41:57 +01:00
dc68cb400c Updated changelog. 2024-02-24 07:40:37 +01:00
b3cf4d9dc2 Set version to 4.2.1 stable. 2024-02-23 13:07:25 +01:00
837825352a Updated old package path. 2024-02-23 10:31:52 +01:00
973b686a86 Found and updated some remaining old package paths. 2024-02-23 00:51:21 +01:00
d44d8c2bcd Fix checking the wrong property in the Android's export plugin. 2024-02-23 00:49:31 +01:00
fa2a54a019 Added a way for platforms to define a custom resource pack location. 2024-02-17 22:14:44 +01:00
7da17bca02 Added more defines for platform specific configs. 2024-02-17 20:55:27 +01:00
0fccc9f393 Added S3TC_NOT_SUPPORTED define to be used by platforms externally. 2024-02-17 19:07:14 +01:00
cdb3f03e61 Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage. 2024-02-17 19:04:57 +01:00
1d22053020 Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it. 2024-02-17 18:57:33 +01:00
08711274c7 Fix custom module paths for the editor builds. 2024-02-17 16:41:51 +01:00
4ed0f09f43 Turn custom module paths relative to the engine's directory when they reside inside the engine's folder. 2024-02-17 15:11:13 +01:00
b8c81b5449 Small tweaks to HTTPServerSimple, mostly related to ssl handling. 2024-02-16 23:06:39 +01:00
2400b14bb9 Fix FileCache for files in .pck-s. 2024-02-16 22:12:17 +01:00
8284ff56b8 Fix DirAccess::get_filesystem_abspath_for() for .pck files. 2024-02-16 22:11:54 +01:00
34ddcc3694 Fix build on MSVC. 2024-02-15 20:38:16 +01:00
3da74f0703 Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again. 2024-02-13 20:09:46 +01:00
e615073951 Bump version. 2024-02-09 22:35:50 +01:00
03b70b0a2b Updated the changelog file. 2024-02-09 09:25:09 +01:00
088049f177 Updated the sample module config file with the new modules. 2024-02-08 23:58:47 +01:00
5f91eb3e44 Set version to stable. 2024-02-08 23:49:30 +01:00
7ce8e97b13 Disabled the WindowServer for now. 2024-02-08 23:45:33 +01:00
2abfd57704 Fix error. 2024-02-08 22:44:02 +01:00
a5fcaa536f Fix errors during filtering Nodes in the editor. 2024-02-08 22:42:42 +01:00
f4118ae3fb Updated the last backported commit. 2024-02-08 22:11:42 +01:00
deec900b5e Ported: Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
- m4gr3d
194452bf38
2024-02-08 22:10:48 +01:00
da41965485 Added back ResourceImporterOBJ from godot. 2024-02-08 21:52:13 +01:00
a5d8696021 Ported: Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
14d1c0ad66 Added a commit as a todo. 2024-02-08 21:17:14 +01:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
8b9b77dd60 Fix windows compile. 2024-02-08 20:36:43 +01:00
ae7409bf52 Ported: Fix signed distance field font rendering
This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
- lawnjelly and Calinou
bc607fb607
2024-02-08 19:11:34 +01:00