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Added S3TC_NOT_SUPPORTED define to be used by platforms externally.
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@ -5994,7 +5994,7 @@ void RasterizerStorageGLES2::initialize() {
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// If the desktop build is using S3TC, and you export / run from the IDE for android, if the device supports
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// S3TC it will crash trying to load these textures, as they are not exported in the APK. This is a simple way
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// to prevent Android devices trying to load S3TC, by faking lack of hardware support.
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#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
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#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED) || defined(S3TC_NOT_SUPPORTED)
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config.s3tc_supported = false;
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#endif
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