Commit Graph

1172 Commits

Author SHA1 Message Date
1b0c1c14f0 Moved GotoLineDialog to it's own file. 2023-02-18 13:59:28 +01:00
1296786c9d Moved ConnectionInfoDialog to it's own file. 2023-02-18 13:30:17 +01:00
4dd84847eb Moved ScriptEditor to it's own file. 2023-02-18 13:22:43 +01:00
004dd1231f Moved ScriptEditorBase to it's own file. 2023-02-18 12:58:37 +01:00
b3d5b450ec Moved ScriptEditorQuickOpen to it's own file. 2023-02-18 12:47:45 +01:00
7c946c9ba9 Separated shader editor into a new module. 2023-02-18 09:44:05 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
7a2b7825a8 Only allow the code editor module in editor builds for now. 2023-02-17 21:34:11 +01:00
1b30a48d65 Move out script editor's initialization from EditorNode. 2023-02-17 21:29:44 +01:00
9cd2927fcc Move the editor's script text editor into the new code_editor module. 2023-02-17 20:57:16 +01:00
0a79f38843 Notes. 2023-01-16 21:49:15 +01:00
0cfa32c9aa Added a new skeleton unit test module with some notes. 2023-01-16 18:36:20 +01:00
SaracenOne
109e2f7385 Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
50e98d6a10 Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
61ddf05296 Removed RTileMap and RTileSet compatibility classes. 2023-01-15 13:34:48 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
358dbabb13 Moved the cvtt module to the editor modules folder, as it's tools only. 2023-01-15 11:56:13 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
642a590949 Fix GSAIAvoidCollisions;s logic. 2023-01-14 15:33:52 +01:00
67368542ad Fix small issues with the docs. 2023-01-14 14:35:47 +01:00
8f380676a3 Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent. 2023-01-14 14:34:08 +01:00
013fe0b1a2 Move the old comments from the steering ai module to the class doc xmls. 2023-01-14 14:31:39 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
3be6c6282c Also cleaned up agents and added them to the build. 2023-01-14 13:36:30 +01:00
967918fbe0 Added Behaviors to the build. 2023-01-14 03:14:27 +01:00
693ec871e5 Behaviors cleanup part3. 2023-01-14 02:47:55 +01:00
6f27129fe5 Behaviors cleanup part2. 2023-01-14 02:31:42 +01:00
9bca0fae16 Behaviors cleanup part1. 2023-01-14 01:43:20 +01:00
caf3f1210b Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell. 2023-01-14 00:28:56 +01:00
65aa1c4084 Make virtuals actually virtuals. 2023-01-13 23:53:46 +01:00
36477a1a73 GSAIProximity now have an alternate api for getting the agents. 2023-01-13 23:38:01 +01:00
a714f33a80 Fixed logic in GSAIPath. 2023-01-13 23:19:41 +01:00
6d8e5773cc Small fix. 2023-01-13 23:19:29 +01:00
087e57abc7 Fix vmethod binds. 2023-01-13 23:07:52 +01:00
56296172cc Cleaned up the core steering ai classes. 2023-01-13 23:01:38 +01:00
7afddb9fc3 Make include guard style consistent with the rest of the engine in the new module. 2023-01-13 22:04:30 +01:00
7792c4f423 Cleaned up GSAIUtils, and registered it as a singleton. 2023-01-13 21:59:21 +01:00
402e8ff689 Cang formatted everything in the new module. 2023-01-13 21:35:07 +01:00
0d2aa86bc3 Fixed file names in the new module. 2023-01-13 21:29:17 +01:00
694d9a7333 Rename the folcers in the new module. 2023-01-13 21:15:03 +01:00
9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00
5b2fc25338 Added missing binds in FileCache. 2023-01-04 00:40:28 +01:00
238bc63087 Added a new WebServerRequestScriptable class, so different web server request implementations can be created using scripts when needed. 2023-01-03 21:27:36 +01:00
0c3b684da7 Small tweak. 2022-12-31 22:00:37 +01:00
e1d7706198 Added COPYRIGHT.txt to the wfc module. 2022-12-31 22:00:32 +01:00
61f343d58b Added COPYRIGHT.txt to the web module. 2022-12-31 21:57:06 +01:00
e7f74ad154 Added COPYRIGHT.txt to the texture_packer module. 2022-12-31 21:51:05 +01:00