Commit Graph

3620 Commits

Author SHA1 Message Date
5c9996fd58 Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled). 2024-02-25 17:26:28 +01:00
83facbff3b Fix issues with HTMLTemplateData loading and serialization. 2024-02-25 16:33:53 +01:00
08864f0a25 Added an importer for HTMLTemplateData. 2024-02-25 16:23:36 +01:00
eca4475f2d Implemented HTMLTemplateData. 2024-02-25 15:55:42 +01:00
fb005f970e Added HTMLTemplate and HTMLTemplateData classes. 2024-02-25 14:54:50 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
66c2b12fc0 Added a new method to Expression so it can be used with multiple threads simultenously. 2024-02-25 10:25:46 +01:00
4b9982d2d9 Bump version. 2024-02-24 10:33:52 +01:00
8bd1c25844 Small tweaks to the changelog. 2024-02-24 07:41:57 +01:00
dc68cb400c Updated changelog. 2024-02-24 07:40:37 +01:00
b3cf4d9dc2 Set version to 4.2.1 stable. 2024-02-23 13:07:25 +01:00
837825352a Updated old package path. 2024-02-23 10:31:52 +01:00
973b686a86 Found and updated some remaining old package paths. 2024-02-23 00:51:21 +01:00
d44d8c2bcd Fix checking the wrong property in the Android's export plugin. 2024-02-23 00:49:31 +01:00
fa2a54a019 Added a way for platforms to define a custom resource pack location. 2024-02-17 22:14:44 +01:00
7da17bca02 Added more defines for platform specific configs. 2024-02-17 20:55:27 +01:00
0fccc9f393 Added S3TC_NOT_SUPPORTED define to be used by platforms externally. 2024-02-17 19:07:14 +01:00
cdb3f03e61 Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage. 2024-02-17 19:04:57 +01:00
1d22053020 Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it. 2024-02-17 18:57:33 +01:00
08711274c7 Fix custom module paths for the editor builds. 2024-02-17 16:41:51 +01:00
4ed0f09f43 Turn custom module paths relative to the engine's directory when they reside inside the engine's folder. 2024-02-17 15:11:13 +01:00
b8c81b5449 Small tweaks to HTTPServerSimple, mostly related to ssl handling. 2024-02-16 23:06:39 +01:00
2400b14bb9 Fix FileCache for files in .pck-s. 2024-02-16 22:12:17 +01:00
8284ff56b8 Fix DirAccess::get_filesystem_abspath_for() for .pck files. 2024-02-16 22:11:54 +01:00
34ddcc3694 Fix build on MSVC. 2024-02-15 20:38:16 +01:00
3da74f0703 Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again. 2024-02-13 20:09:46 +01:00
e615073951 Bump version. 2024-02-09 22:35:50 +01:00
03b70b0a2b Updated the changelog file. 2024-02-09 09:25:09 +01:00
088049f177 Updated the sample module config file with the new modules. 2024-02-08 23:58:47 +01:00
5f91eb3e44 Set version to stable. 2024-02-08 23:49:30 +01:00
7ce8e97b13 Disabled the WindowServer for now. 2024-02-08 23:45:33 +01:00
2abfd57704 Fix error. 2024-02-08 22:44:02 +01:00
a5fcaa536f Fix errors during filtering Nodes in the editor. 2024-02-08 22:42:42 +01:00
f4118ae3fb Updated the last backported commit. 2024-02-08 22:11:42 +01:00
deec900b5e Ported: Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
- m4gr3d
194452bf38
2024-02-08 22:10:48 +01:00
da41965485 Added back ResourceImporterOBJ from godot. 2024-02-08 21:52:13 +01:00
a5d8696021 Ported: Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
14d1c0ad66 Added a commit as a todo. 2024-02-08 21:17:14 +01:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
8b9b77dd60 Fix windows compile. 2024-02-08 20:36:43 +01:00
ae7409bf52 Ported: Fix signed distance field font rendering
This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
- lawnjelly and Calinou
bc607fb607
2024-02-08 19:11:34 +01:00
1a3f34dbf8 Mark skipped commit. 2024-02-08 18:51:50 +01:00
5d2a594843 Ported: Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling using the BVH takes no account of the camera. This PR adds the highly encapsulated class VisualServerLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
This is used to:
* More accurately defer dirty updates to shadows when the shadow volume does not intersect the camera frustum.
* Tighter cull shadow casters to the view frustum.
Lights dirty state is now automatically managed:
* Continuous (tighter caster culling)
* Static (all casters are rendered)
- lawnjelly
8ca631a466
2024-02-08 18:40:44 +01:00
af518b2d3b Ported parts of: [3.x] Add Selected Collision Group in TileSet Editor
Also moves the TileSet Script property down to its own category.
- Mickeon
211c707e67
2024-02-08 18:11:25 +01:00
513fde6cd4 Updated year in version.py. 2024-02-08 17:49:22 +01:00
02e3210a60 Updated copyright info in pandemonium_res.rc. 2024-02-08 17:48:38 +01:00
37d2f96834 Fix more errors. 2024-02-08 17:43:26 +01:00
09ccc16b86 mbedtls: Update to upstream version 2.28.7 2024-02-08 17:41:31 +01:00
22a829a740 certs: Sync with Mozilla bundle as of Dec 13, 2023
bagder/ca-bundle@bef37a9
2024-02-08 17:38:20 +01:00
f63ed4be75 Sync controller mappings DB with SDL2 community repo
Synced with mdqinc/SDL_GameControllerDB@232c738
2024-02-08 17:37:12 +01:00