bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
SnailRhymer
cdc646fd63
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-07-28 13:36:19 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
...
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
Haoyu Qiu
4fe20cbfb1
Document lerp_angle behavior when angles are approximately PI apart
...
(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
Haoyu Qiu
cdeba9e5d1
Fix incorrect usage for some export variables
2022-07-27 13:37:40 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
b67082e9dd
Added gdscript support for the new types .
2022-03-21 15:09:56 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
10bb377587
Removed the gdscript language server.
2022-03-18 16:47:53 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00