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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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f8e54698e4
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
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8fbdcd18f9
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Same change to classes under scene.
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2022-03-17 22:57:56 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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84bd8ad20a
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Removed VisualShaders.
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2022-03-16 00:55:47 +01:00 |
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07a0ed2c42
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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