|
05b11e9458
|
Fix Entity's api's inconsistencies pt 2.
In projects mass replacing the following words will update everything.
sets_ai_state -> ai_state_sets
ai_state_sets_stored -> ai_state_stored_sets
ssend_stat -> stat_ssend
creceive_stat -> stat_creceive
getc_state -> state_getc
setc_state -> state_setc
gets_state -> state_gets
sets_state -> state_sets
adds_state_ref -> state_ref_adds
removes_state_ref -> state_ref_removes
gets_free_spell_points -> free_spell_points_gets
sets_free_spell_points -> free_spell_points_sets
getc_free_spell_points -> free_spell_points_getc
setc_free_spell_points -> free_spell_points_setc
gets_target -> target_gets
sets_target -> target_sets
getc_target -> target_getc
setc_target -> target_setc
|
2023-06-16 16:57:56 +02:00 |
|
|
2b516b260a
|
Fix Entity's api's inconsistencies pt 1. Also fixed, and bound a property.
In projects mass replacing the following words (in the order given) will update everything.
get_character_skeleton_path -> character_skeleton_path_get
set_character_skeleton_path -> character_skeleton_path_set
get_character_skeleton -> character_skeleton_get
set_character_skeleton -> character_skeleton_set
gets_entity_data -> entity_data_gets
sets_entity_data -> entity_data_sets
getc_entity_data -> entity_data_getc
setc_entity_data -> entity_data_setc
entity_data_gets_id -> entity_data_id_gets
entity_data_sets_id -> entity_data_id_sets
entity_data_getc_id -> entity_data_id_getc
entity_data_setc_id -> entity_data_id_setc
entity_data_gets_path -> entity_data_path_gets
entity_data_sets_path -> entity_data_sets_path
gets_ai_state -> ai_state_gets
ai_state_gets_stored -> ai_state_stored_gets
|
2023-06-16 16:41:34 +02:00 |
|
|
a7f1f3356c
|
Re-extracted class docs pt2.
|
2023-06-13 16:51:37 +02:00 |
|
|
f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
|
|
de9da3151f
|
Fix property types. Auras have been merged into Spells a while ago.
|
2023-06-02 12:10:20 +02:00 |
|
|
d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
|
|
dbc5b1df35
|
Fixed disrepancies between a few getter and setters.
|
2023-06-01 13:06:24 +02:00 |
|
|
44070461e7
|
Move the enums from the top of spell.h into the Spell class.
|
2023-05-31 22:49:36 +02:00 |
|
|
69182c8089
|
Fix duplicate parameter name in binding.
|
2023-05-31 22:36:02 +02:00 |
|
|
8f9274a589
|
Fix virtual method names in Entity.
|
2023-05-31 22:31:46 +02:00 |
|
|
0cbe3b29f6
|
Make body_instance in Entity virtual.
|
2023-02-24 19:20:51 +01:00 |
|
|
79995d2868
|
Fix typo.
|
2023-02-24 19:10:08 +01:00 |
|
|
806a083cc9
|
Proper bind parameters for body_instance.
|
2023-02-24 19:09:44 +01:00 |
|
|
b6e6d3226f
|
Make body related methods in entity have body as their prefix.
|
2023-02-24 19:09:00 +01:00 |
|
|
2e960fd00e
|
Add braces around one liner if-s in Entity.
|
2023-02-24 18:58:46 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
|
227e32b67c
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
|
|
8075ef8e62
|
Added include guards to all module register_types.h-s.
|
2023-01-15 13:27:08 +01:00 |
|
|
e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
|
|
fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
|
|
b240df7df6
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
|
|
213f393293
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
|
|
41f130d9fd
|
Re-extracted the class docs.
|
2022-11-20 23:27:04 +01:00 |
|
|
54643bc1fc
|
Re-extracted class docs.
|
2022-10-09 12:43:55 +02:00 |
|
|
2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
|
|
ea2a36c4ea
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
|
|
ece362681d
|
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
|
2022-10-05 10:25:48 +02:00 |
|
|
b6624bf30b
|
Re-extracted class docs.
|
2022-09-10 04:18:55 +02:00 |
|
|
a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
|
|
714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
9d0c889583
|
Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
|
2022-08-19 00:36:24 +02:00 |
|
|
1dc5d84196
|
Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
|
2022-08-19 00:04:38 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
9555ee56b9
|
Moved Variant related classes under a variant folder in core.
|
2022-08-17 13:17:12 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
0d2fc2e9f2
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
ec789f1b87
|
Fixed the property validation for aura triggers and aura stat attributes in Spell.
|
2022-07-31 00:19:25 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
cff20866e4
|
Re extracted class docs.
|
2022-03-20 08:51:22 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
|
|
77ed14e2f8
|
Fix 2 runtime errors found by tools.
|
2022-03-19 10:23:56 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|