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b7230dd942
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Added in the icons for paint's gui.
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2022-04-17 12:03:12 +02:00 |
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b9f0ccdeb3
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Finished porting the logic of PaintWindow. Also smaller fixes / improvements.
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2022-04-17 11:43:25 +02:00 |
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0521aa4d6b
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or to ||
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2022-04-17 03:27:52 +02:00 |
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59fb670bc8
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or to ||
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2022-04-17 03:25:22 +02:00 |
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28f57aa439
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Fix shadowed declaration.
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2022-04-17 03:20:34 +02:00 |
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62c384b3a4
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Almost completely ported the logic of the PaintWindow.
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2022-04-17 03:18:09 +02:00 |
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5e368ec978
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Ported the logic for PaintCanvas.
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2022-04-17 00:17:05 +02:00 |
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3461d692d4
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Node hierarchy port / implementation for PaintCanvas.
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2022-04-16 22:11:06 +02:00 |
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bbc671693a
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Fix adding the wrong child.
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2022-04-16 21:01:04 +02:00 |
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0d917718dd
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Implement / port PaintNavbar.
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2022-04-16 20:57:42 +02:00 |
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e540e4e414
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Implemented the paint editor plugin. Also reimplemented PaintWindow's ui.
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2022-04-16 19:08:19 +02:00 |
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79aa630959
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or to ||.
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2022-04-16 02:58:02 +02:00 |
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d0af0cb360
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Added all paint classes to the build.
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2022-04-16 02:54:22 +02:00 |
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25d219a4a0
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Const qualifiers and references for the paint module.
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2022-04-16 02:35:03 +02:00 |
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d98f9746e8
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Ported the logic for quite a few classes of the paint module.
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2022-04-16 01:25:02 +02:00 |
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60048f3602
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Also convert the leftover dialogs.
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2022-04-15 20:05:56 +02:00 |
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e70fb4a67e
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Created the rest of the skeleton classes for the paint module, and moved the code into them.
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2022-04-15 19:40:12 +02:00 |
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a662e12c3c
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Added the required (skeleton) c++ classes for the paint module.
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2022-04-15 02:20:27 +02:00 |
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fe318a61ea
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initial setup for the paint module.
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2022-04-15 00:00:46 +02:00 |
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0d6c6230fc
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Went through mdr ed, and made as much parameters references as I could.
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2022-04-14 17:13:07 +02:00 |
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3406a11f5c
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Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them.
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2022-04-14 14:06:15 +02:00 |
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386f52d84b
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Fix the connect actions.
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2022-04-14 13:05:11 +02:00 |
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fe18c0f02d
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Call the proper method.
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2022-04-14 13:01:31 +02:00 |
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7f2cb4da8e
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Fix uv island editing.
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2022-04-14 12:14:59 +02:00 |
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cd45c37881
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Fix shadowed declaration warning.
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2022-04-14 01:43:40 +02:00 |
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93652c7f03
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Fix crash in apply seams.
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2022-04-14 01:26:16 +02:00 |
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ea20b2fd09
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Fix input and draw for the rect view nodes.
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2022-04-14 01:04:20 +02:00 |
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29972b6f6d
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Also ported the uv rect editor's ui.
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2022-04-14 00:57:27 +02:00 |
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dfa336c427
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Fixed the uv previewer node.
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2022-04-13 23:56:34 +02:00 |
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7abae74f96
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Cleanups and smaller fixes to MDIEd.
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2022-04-13 23:54:26 +02:00 |
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52f53b785d
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Fix signal already connected error.
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2022-04-13 23:48:02 +02:00 |
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68591bb15c
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Fix nonexistent signal error.
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2022-04-13 23:45:16 +02:00 |
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4dba63cb69
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Properly give separate button groups for handle selection types and pivots.
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2022-04-13 23:34:03 +02:00 |
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4d49128e4c
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Bind a few methods to fix undo redo support, and events for mdr ed.
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2022-04-13 23:31:23 +02:00 |
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10b7d20418
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Fix crash.
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2022-04-13 23:10:48 +02:00 |
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c7de534f03
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Fully ported mdr editor's main ui.
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2022-04-13 22:22:40 +02:00 |
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34607ff21e
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Ported the actions buttons for mdr ed's ui.
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2022-04-13 20:39:17 +02:00 |
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496b1b7f34
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Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
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2022-04-13 19:39:55 +02:00 |
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cd3366f6c4
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Implement the uv editor popup.
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2022-04-13 18:23:43 +02:00 |
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f930ee6063
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Also update the SCSub file.
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2022-04-13 17:42:33 +02:00 |
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233fcf39ff
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Renamed the uv rect editor popup aswell.
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2022-04-13 17:39:35 +02:00 |
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4e025703f8
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Renamed MDIEdUVEditor to MDIEdUVPreviewer.
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2022-04-13 17:32:14 +02:00 |
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bb4504d2f7
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Finished the initial logic port for mdr ed's classses.
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2022-04-13 14:59:40 +02:00 |
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b0c2deab78
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Work on the logic port for the rest of mdr ed's classes.
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2022-04-13 02:08:30 +02:00 |
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49d2b181a1
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Initial logic port of mdr ed's uv editor.
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2022-04-12 21:46:03 +02:00 |
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0cc14121fa
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Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
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Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
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Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
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Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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