Commit Graph

4189 Commits

Author SHA1 Message Date
b7230dd942 Added in the icons for paint's gui. 2022-04-17 12:03:12 +02:00
b9f0ccdeb3 Finished porting the logic of PaintWindow. Also smaller fixes / improvements. 2022-04-17 11:43:25 +02:00
0521aa4d6b or to || 2022-04-17 03:27:52 +02:00
59fb670bc8 or to || 2022-04-17 03:25:22 +02:00
28f57aa439 Fix shadowed declaration. 2022-04-17 03:20:34 +02:00
62c384b3a4 Almost completely ported the logic of the PaintWindow. 2022-04-17 03:18:09 +02:00
5e368ec978 Ported the logic for PaintCanvas. 2022-04-17 00:17:05 +02:00
3461d692d4 Node hierarchy port / implementation for PaintCanvas. 2022-04-16 22:11:06 +02:00
bbc671693a Fix adding the wrong child. 2022-04-16 21:01:04 +02:00
0d917718dd Implement / port PaintNavbar. 2022-04-16 20:57:42 +02:00
e540e4e414 Implemented the paint editor plugin. Also reimplemented PaintWindow's ui. 2022-04-16 19:08:19 +02:00
79aa630959 or to ||. 2022-04-16 02:58:02 +02:00
d0af0cb360 Added all paint classes to the build. 2022-04-16 02:54:22 +02:00
25d219a4a0 Const qualifiers and references for the paint module. 2022-04-16 02:35:03 +02:00
d98f9746e8 Ported the logic for quite a few classes of the paint module. 2022-04-16 01:25:02 +02:00
60048f3602 Also convert the leftover dialogs. 2022-04-15 20:05:56 +02:00
e70fb4a67e Created the rest of the skeleton classes for the paint module, and moved the code into them. 2022-04-15 19:40:12 +02:00
a662e12c3c Added the required (skeleton) c++ classes for the paint module. 2022-04-15 02:20:27 +02:00
fe318a61ea initial setup for the paint module. 2022-04-15 00:00:46 +02:00
0d6c6230fc Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
3406a11f5c Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them. 2022-04-14 14:06:15 +02:00
386f52d84b Fix the connect actions. 2022-04-14 13:05:11 +02:00
fe18c0f02d Call the proper method. 2022-04-14 13:01:31 +02:00
7f2cb4da8e Fix uv island editing. 2022-04-14 12:14:59 +02:00
cd45c37881 Fix shadowed declaration warning. 2022-04-14 01:43:40 +02:00
93652c7f03 Fix crash in apply seams. 2022-04-14 01:26:16 +02:00
ea20b2fd09 Fix input and draw for the rect view nodes. 2022-04-14 01:04:20 +02:00
29972b6f6d Also ported the uv rect editor's ui. 2022-04-14 00:57:27 +02:00
dfa336c427 Fixed the uv previewer node. 2022-04-13 23:56:34 +02:00
7abae74f96 Cleanups and smaller fixes to MDIEd. 2022-04-13 23:54:26 +02:00
52f53b785d Fix signal already connected error. 2022-04-13 23:48:02 +02:00
68591bb15c Fix nonexistent signal error. 2022-04-13 23:45:16 +02:00
4dba63cb69 Properly give separate button groups for handle selection types and pivots. 2022-04-13 23:34:03 +02:00
4d49128e4c Bind a few methods to fix undo redo support, and events for mdr ed. 2022-04-13 23:31:23 +02:00
10b7d20418 Fix crash. 2022-04-13 23:10:48 +02:00
c7de534f03 Fully ported mdr editor's main ui. 2022-04-13 22:22:40 +02:00
34607ff21e Ported the actions buttons for mdr ed's ui. 2022-04-13 20:39:17 +02:00
496b1b7f34 Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
cd3366f6c4 Implement the uv editor popup. 2022-04-13 18:23:43 +02:00
f930ee6063 Also update the SCSub file. 2022-04-13 17:42:33 +02:00
233fcf39ff Renamed the uv rect editor popup aswell. 2022-04-13 17:39:35 +02:00
4e025703f8 Renamed MDIEdUVEditor to MDIEdUVPreviewer. 2022-04-13 17:32:14 +02:00
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00