Commit Graph

23 Commits

Author SHA1 Message Date
Yuri Rubinsky
e5b7a95f88 Implement glow map effect 2024-11-14 00:27:23 +01:00
Hugo Locurcio
769c33abdf Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
efccdca45f Added back GIProbes. 2024-07-16 19:07:24 +02:00
9af21bf8a5 Adding back the gpu based particles pt1. 2024-07-16 08:22:27 +02:00
62fdccce25 Adding back lightmaps pt2. 2024-07-15 19:15:47 +02:00
98cbf1026a Adding back lightmaps pt1. 2024-07-15 17:36:28 +02:00
lawnjelly
1be9006ab0 Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-07-14 11:18:12 +02:00
lawnjelly
909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
053b283c47 Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
588b50e9ce Added randomize_start_time optional parameter to canvas_item_add_texture_rect_animation(). 2024-03-11 20:53:05 +01:00
2934369381 Added a new canvas_item_add_texture_rect_animation() method to the RenderingServer. 2024-03-11 18:21:05 +01:00
a5d8696021 Ported: Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
59ae5c4662 Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
17fa82ac02 Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
1263101396 Ported: Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.

- lawnjelly

910ddd13c4
2023-04-20 23:09:37 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00