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99621357a0
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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kobewi
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5269b803e5
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Fix crash in EditorPropertyArray
(cherry picked from commit d80a2a89f07dfddc734c18ac8f565b968eb789c8)
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2022-12-22 13:43:35 +01:00 |
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4c4e19223e
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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FireForge
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0609c362bc
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Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e803793c9c2dc7d402da8e9cf98343f9)
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2022-07-29 09:07:24 +02:00 |
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kleonc
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3f7569cb91
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EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b29704926f623f97402e0cfbf2591a163b8ab6)
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2022-07-27 23:13:09 +02:00 |
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Haoyu Qiu
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9281e140dd
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Properly clean button_add_item ref in Dict property editor
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2022-07-27 19:50:29 +02:00 |
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beb83b286d
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Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
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2022-03-22 01:52:54 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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