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d4f0216f5b
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Backported from godot: Fixed issues relating to receiving an MSBuild warning/error that did not refer to any file
Fixed issues relating to receiving an MSBuild warning/error that did not
refer to any file
- RedOrbweaver
5cbe7fd750
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2024-09-20 09:06:26 +02:00 |
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87283fb906
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Fix build for 4.2.0.
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2024-02-09 10:44:46 +01:00 |
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82a49f31a1
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Ported: C#: Print error when MethodBind call fails
- raulsntos
4ff8d92ee6
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2023-08-27 13:16:05 +02:00 |
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6cce16de89
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Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
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2023-06-28 20:46:22 +02:00 |
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2001f6acbe
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Implemented proper StringName* to variant conversion in the generated binds.
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2023-06-15 00:03:43 +02:00 |
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ba70b47fc1
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Fixed the remaining issues.
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2023-06-01 17:18:30 +02:00 |
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390381fff0
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Fixed most of the issues with the binding generator.
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2023-06-01 16:45:34 +02:00 |
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86248c1889
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Added support for the new variant classes in the bindings generator.
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2023-06-01 13:07:10 +02:00 |
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e680d35108
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Fix build.
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2023-05-23 20:55:56 +02:00 |
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c4437de5a3
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Remove unneeded folder.
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2023-05-23 20:53:37 +02:00 |
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5c461069b3
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
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