mono/editor
Relintai 6cce16de89 Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
2023-06-28 20:46:22 +02:00
..
Godot.NET.Sdk Remove unneeded folder. 2023-05-23 20:53:37 +02:00
GodotTools Ported from godot: C#: Avoid GodotSharp as project assembly name 2023-06-28 20:46:22 +02:00
bindings_generator.cpp Implemented proper StringName* to variant conversion in the generated binds. 2023-06-15 00:03:43 +02:00
bindings_generator.h Fixed most of the issues with the binding generator. 2023-06-01 16:45:34 +02:00
code_completion.cpp Fix build. 2023-05-23 20:55:56 +02:00
code_completion.h Fix build. 2023-05-23 20:55:56 +02:00
csharp_project.cpp Fix build. 2023-05-23 20:55:56 +02:00
csharp_project.h Fix build. 2023-05-23 20:55:56 +02:00
editor_internal_calls.cpp Fix build. 2023-05-23 20:55:56 +02:00
editor_internal_calls.h Added godot's mono module. 2023-05-23 17:54:30 +02:00
godotsharp_export.cpp Fix build. 2023-05-23 20:55:56 +02:00
godotsharp_export.h Fix build. 2023-05-23 20:55:56 +02:00
script_class_parser.cpp Fix build. 2023-05-23 20:55:56 +02:00
script_class_parser.h Fix build. 2023-05-23 20:55:56 +02:00