Commit Graph

14 Commits

Author SHA1 Message Date
6b8f603ea8 Backported from godot: [C#] Fix Transform3D.InterpolateWith applying rotation before scale
- kleonc authored and akien-mga committed
1db5090dcd
2024-07-14 21:09:58 +02:00
964ab5f21c Ported: Fix incorrect Rect2 size when Transform2D * operator.
- andy-noisyduck
05624ddbc8
2024-02-09 08:38:03 +01:00
e42467fe3a POrted: [C#] Fix Encloses failing on shared upper bound for AABB and Rect2.
- AThousandShips
ee4396809c
2024-02-09 08:37:40 +01:00
04b42245d8 Update to the latest engine. 2023-09-06 01:46:03 +02:00
37ac19fe0b Fix ResourceLoader's load method signature. 2023-06-11 18:15:48 +02:00
1a9a5d522c Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code. 2023-06-02 01:13:15 +02:00
1e77952f84 Fix registering StringNames. 2023-06-01 18:07:59 +02:00
ba70b47fc1 Fixed the remaining issues. 2023-06-01 17:18:30 +02:00
98a4b63096 Fix issues with the core cs types. 2023-06-01 14:30:06 +02:00
9863e95b02 Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
86248c1889 Added support for the new variant classes in the bindings generator. 2023-06-01 13:07:10 +02:00
c2f86d2a07 Added classes for the new variant types. 2023-06-01 08:38:44 +02:00
e680d35108 Fix build. 2023-05-23 20:55:56 +02:00
5c461069b3 Added godot's mono module. 2023-05-23 17:54:30 +02:00