RodZill4
ac4a5c39b6
Added support for hierrachical navigation
2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04
fixed rotation in transform, started implementing hierrachy
2019-09-17 08:12:53 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
34349c98ca
Minor fixes and cleanup
2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
9d650c98a1
Reimplemented node deletion
2019-08-19 16:37:17 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
470e55b212
Added nodes removal & new node creation
2019-08-14 15:55:39 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
...
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
Rodolphe Suescun
7f4cc79a47
Fixed a few problems reported by Godot 3.1a2
2018-11-04 15:43:02 +01:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
0d85cd5aef
Updated custom node and associated editor
...
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
ee0bc96f30
Added a generic node type
...
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
2621ff4b46
Improved integration in Godot
...
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).
Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
...
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00